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 Post subject: tilefree walking
PostPosted: Tue Oct 09, 2007 1:45 am 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
i proudly announce tilefree walking working ingame, now available in the iris2 unstable version

short example video : (ca 450 kb)
http://ghoulsblade.schattenkind.net/fil ... ingame.ogm

there are a few issues left, but i'm kinda busy this week so i guess i'll fix them next week


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 Post subject:
PostPosted: Sun Jan 13, 2008 5:04 pm 
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Joined: Sun Jan 13, 2008 3:22 pm
Posts: 32
Location: Berlin
cool - haven't thougth this will ever become possible in uo ;)

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 Post subject: Re: tilefree walking
PostPosted: Sun Oct 09, 2011 8:36 am 
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Joined: Fri Jul 08, 2011 10:30 am
Posts: 8
Can tilefree walking be disabled? When I connect to a shard that uses standard UO clients, I'm told that I run like a maniac in circles when I'm not running in a straight north, south east or west direction. (and it drains my stamina)


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 Post subject: Re: tilefree walking
PostPosted: Sun Oct 09, 2011 10:51 am 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
try setting
gDisableTileFreeWalk = true
in config, but i'm not sure if walking in 3d works correctly if disabled.


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