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mini-news / devblog http://iris2.de/forum/viewtopic.php?f=14&t=1465 |
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Author: | ghoulsblade [ Sat Nov 21, 2009 6:15 pm ] |
Post subject: | mini-news / devblog |
UPDATE : our new devblog is at http://iris.schattenkind.net/blog/ i just don't like the wiki as blog anymore *g* * 2d mode : maploader improved, there shouldn't be black areas when moving around or resizing the window anymore, before it just loaded a (rather small) circle around the player, now it calculates the visisible area on screen. * win directx crash : when iris detects a crash during render-system-startup, it now asks the user if he wants to use opengl instead at next start. i hope this catches the recent problem, but hasn't been tested under win yet. it won't help if the segfault occurs later, only when it happens during rendersystem startup (OgreInit). |
Author: | ghoulsblade [ Tue Nov 24, 2009 6:27 pm ] |
Post subject: | Re: mini-news / devblog |
Currently working on new granny loader, to solve the problem with some anims. The trusty worker beetle especially, it seems to use a different, lowpoly mesh for walk anims, that we somehow have to translate to the full mesh. |
Author: | psz [ Wed Nov 25, 2009 2:33 am ] |
Post subject: | Re: mini-news / devblog |
Would that also be the cause of the ever popular Mongbat Wing Of Doom? |
Author: | ghoulsblade [ Wed Nov 25, 2009 7:49 am ] |
Post subject: | Re: mini-news / devblog |
yep, exactly =) i hope we'll be able to solve those anim problems with the new loader, but it's still a bunch of work left until it works |
Author: | Sehlor [ Wed Nov 25, 2009 8:13 am ] |
Post subject: | Re: mini-news / devblog |
good work ghouly =) now can you solve the granny scaling problem ? a granny scaling filters will be so good i think =) |
Author: | ghoulsblade [ Wed Nov 25, 2009 5:30 pm ] |
Post subject: | Re: mini-news / devblog |
Sehlor wrote: good work ghouly =) now can you solve the granny scaling problem ? a granny scaling filters will be so good i think =) the old current grannyloader already supports scaling : Code: lib.bodygfx.lua : MakeBodyPartGfx : ... local myscalex = forcescalex or modelinfo.scalex * gGrannyScaleFactor local myscaley = forcescaley or modelinfo.scaley * gGrannyScaleFactor local myscalez = forcescalez or modelinfo.scalez * gGrannyScaleFactor if (myscalex ~= 1 or myscaley ~= 1 or myscalez ~= 1) then partgfx:SetScale(myscalex,myscaley,myscalez) partgfx:SetNormaliseNormals(true) end but the scalefactor is only loaded from the model-info files in the uo/Models/ dir so far. So i just added a filter option to trunk/unstable, to allow overriding this : in the file lua/filter/filter.granny.lua , for custom scaling use gGrannyFilter[400] ={scale={x=2,y=2,z=2}} please test =) |
Author: | Sehlor [ Wed Nov 25, 2009 11:49 pm ] |
Post subject: | Re: mini-news / devblog |
i'll test but i'm making some serverside changes now for my mmorpg [serverside scale factors with mobile packet] when i'm done, i'll test and post some screenshots . by the way, you're recently working strange congrats for your effort and thank you again |
Author: | ghoulsblade [ Thu Nov 26, 2009 8:28 pm ] |
Post subject: | Re: mini-news / devblog |
hagish set up a brand new wordpress blog for us, big thanks for that ! =) http://iris.schattenkind.net/blog/ |
Author: | Sehlor [ Fri Nov 27, 2009 3:34 am ] |
Post subject: | Re: mini-news / devblog |
http://wordpress.org/extend/themes/jq good theme for a dev blog, it have pretty fonts and good calendar which is important. |
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