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Smooth and walkable hills
http://iris2.de/forum/viewtopic.php?f=15&t=1043
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Author:  pmouse [ Fri May 04, 2007 10:58 pm ]
Post subject:  Smooth and walkable hills

First please accept my congratulations on the progress made! They look excellent (and a bit balded at the moment, with no trees :P)

However, I'm wondering how are these terrains stored? They look more like meshes than tiles to me, and therefore I must question the compatibility with server side map validations. As you know, currently many basic packets in UO require server side MUL checks, one most common check is walking. Is Iris going to stick to the original UO file structure (and therefore give up the beautiful terrain shaped by meshes), or is Iris going to start a new file format, and publish it so servers can adapt?

Regards,

PQ

Author:  Benjiro [ Sat May 05, 2007 1:05 am ]
Post subject: 

Looks like tile storage to me.

/Points to the last added pictures from today

Note: it has a wrong date ( 29/04 ). The first picture clearly shows a tile structure on the ground because of no blending ( and not completely matching tiles ).

Author:  Tensor [ Sat May 05, 2007 7:44 pm ]
Post subject: 

Hi,
if you are refering to http://www.iris2.de/index.php/Image:139217.jpg,
these terrain is stored in the standard map.mul format, which is capable of quite smooth and nice looking hills.

Unfortunately, most of the map building software is not able to generate such terrain, since they are concepted wrong (mainly for creating 2d stuff). The heighmaps of these screenshots are done by a little proof of concept tool which is quite old. It generates a tile heightmap from a more abstract bezier curve definition.

cu,
Tensor

Author:  pmouse [ Sat May 05, 2007 8:23 pm ]
Post subject: 

very nice!

I wonder what will these hills look like in 2D?

Regards,

PQ

Author:  SiENcE [ Sun May 06, 2007 1:16 pm ]
Post subject: 

Hi there,

@tensor: i don't take your nice tool for this. its better for small modifications.

I created a terrain with uolandscaper but with no height definitions. All tiles are set to 0.

Than Hitman (the coder of MulEditor) created a tool for me to apply a Heightmap.bmp Bitmap to a mapX.mul file.
Just a 256color greyscaled heightmap.

Also the statics are adjusted.

You can download this tool here:
http://www.aksdb.org/downloads/AltitudeTool.exe

If i'm ready with the Iris2 Testmap, you can view it on our TestShard. I want to add a Two Tower PvP System, where two teams need to capture a flag.

Author:  pmouse [ Sun May 06, 2007 5:27 pm ]
Post subject: 

"PVP system" is exactly what I had in mind when I saw the screenshots posted on the wiki dev blog :)

Anyway, great work. Now we just need swimable sea and a swim anim :D


Regards,

PQ

Author:  Tensor [ Tue May 08, 2007 7:35 pm ]
Post subject: 

oh, sorry, looked like this tool :)

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