Here is an small update of our Developer Blog. Please take a look at our Blog, because we constantly updating it.
http://iris2.de/index.php/Iris-Ogre_Development
There is also an RSS Feed of it.
http://www.iris2.de/index.php?title=Dev ... &feed=atom
We updated our Screenshot section with new Screens:
http://iris2.de/index.php/Screenshots
We also updated our Ogre Showcase Thread.
http://www.ogre3d.org/phpBB2/viewtopic.php?t=34873
So whats new?
Buffs are working now.
We also improved Iris2 and bugfixed a lot:
* shields and 2handweapons are in the correct hand now
* backpack open dismount bug fixed
* terrain loading synched with buildings and the rest (looks a bit better)
* optimized walk-code
* worked on water code
* texture atlas quality config (med,low,ultralow)
* grass models added
* tree stem models added
* experiments with shadow technique "texture_additive_integrated" (shader based)
* fastbatch hueing works now
* commandline-option to select shard profile
* commandline-option to start debug mode with model
* md5 check for map, so you can use different shards without deleting/regenerating the map-image every time
regards
SiENcE^Iris Team