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PostPosted: Wed Jan 23, 2008 9:20 am 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Here is an small update of our Developer Blog. Please take a look at our Blog, because we constantly updating it.
http://iris2.de/index.php/Iris-Ogre_Development

There is also an RSS Feed of it.
http://www.iris2.de/index.php?title=Dev ... &feed=atom

We updated our Screenshot section with new Screens:
http://iris2.de/index.php/Screenshots

We also updated our Ogre Showcase Thread.
http://www.ogre3d.org/phpBB2/viewtopic.php?t=34873

So whats new?
Buffs are working now.
Image

We also improved Iris2 and bugfixed a lot:
* shields and 2handweapons are in the correct hand now
* backpack open dismount bug fixed
* terrain loading synched with buildings and the rest (looks a bit better)
* optimized walk-code
* worked on water code
* texture atlas quality config (med,low,ultralow)
* grass models added
* tree stem models added
* experiments with shadow technique "texture_additive_integrated" (shader based)
* fastbatch hueing works now
* commandline-option to select shard profile
* commandline-option to start debug mode with model
* md5 check for map, so you can use different shards without deleting/regenerating the map-image every time

regards
SiENcE^Iris Team

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Last edited by SiENcE on Sat Aug 16, 2008 11:07 am, edited 1 time in total.

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PostPosted: Sat Aug 16, 2008 10:16 am 
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Joined: Sun Feb 26, 2006 2:04 am
Posts: 13
Location: cyberspace
Wow, dam nice!! now all you need to do is change name display to mouse over because all those perma names chuggs my system to 5 frames per second lol and looks tacky.


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PostPosted: Sun Aug 17, 2008 4:21 am 
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Joined: Sat Apr 01, 2006 10:53 pm
Posts: 63
Location: AL, USA
looks awesome I hope that soon there will be more gui items such as the hotbar and menus :)


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