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New Screenshots and New Features
http://iris2.de/forum/viewtopic.php?f=15&t=1151
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Author:  SiENcE [ Wed Jan 23, 2008 9:20 am ]
Post subject:  New Screenshots and New Features

Here is an small update of our Developer Blog. Please take a look at our Blog, because we constantly updating it.
http://iris2.de/index.php/Iris-Ogre_Development

There is also an RSS Feed of it.
http://www.iris2.de/index.php?title=Dev ... &feed=atom

We updated our Screenshot section with new Screens:
http://iris2.de/index.php/Screenshots

We also updated our Ogre Showcase Thread.
http://www.ogre3d.org/phpBB2/viewtopic.php?t=34873

So whats new?
Buffs are working now.
Image

We also improved Iris2 and bugfixed a lot:
* shields and 2handweapons are in the correct hand now
* backpack open dismount bug fixed
* terrain loading synched with buildings and the rest (looks a bit better)
* optimized walk-code
* worked on water code
* texture atlas quality config (med,low,ultralow)
* grass models added
* tree stem models added
* experiments with shadow technique "texture_additive_integrated" (shader based)
* fastbatch hueing works now
* commandline-option to select shard profile
* commandline-option to start debug mode with model
* md5 check for map, so you can use different shards without deleting/regenerating the map-image every time

regards
SiENcE^Iris Team

Author:  D18AGON [ Sat Aug 16, 2008 10:16 am ]
Post subject: 

Wow, dam nice!! now all you need to do is change name display to mouse over because all those perma names chuggs my system to 5 frames per second lol and looks tacky.

Author:  Link_of_Hyrule [ Sun Aug 17, 2008 4:21 am ]
Post subject: 

looks awesome I hope that soon there will be more gui items such as the hotbar and menus :)

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