right... uhm...
uo.orbsydia.ca download UOLandscaper and use photoshop cs 2(or whatever=... (BTW if you are not gonna do this yourself get a person within beating range to do it.. You don't want terrain and altitudes to take months.. and you want to be a team of 2 working in the same room on this.. its really freaking boring and you get frustrated even some times start to cry.
Anyways.. work the terrain read the Orbsydia tutorials so that you know what to do and how to do it so you don't mess up the coast (coast = evil)... some times you might get brown tiles.. that usually just demand another pixel beside it of the same color code...
Now, TERRAIN first don't do altitude at the same time.. look at it all 0z (or whatever you want it to start at. then put up walls and stuff around areas you want to increase in z.. some areas you might want it to increase slowly by 3-5 z per tile.. or maybe 40 z to make an plateu effect.. well The altitudes I will have to come back on really as that's where we are at now...
We work altitude at the same time we build/decorate we think that really works nice as we can do adjustments for the building team... I would say that people can plan about tons of bmp to mul makings if you manage to fully make a good map in less then 50 mul creations then you are awesome..
the map creators need an ftp server where they upload the map where others can download it from..
We take one continent/map at a time.. no reason make it endlessly large.. finish one area at a time or else you people are gonna get lost on the map and start crying...
The shard coder/owner should quickly make the project areas in the ,go command so that gms dosent have to search half the world neither... makes the job easier for them.. that can easily be added in serverfolder\Data\Locations\whatevermapyoupeopleuse.xml
(if you use runuo)..
This is a slow and LONG project.. you should have an staffbase (they can all be crappy) but you need people around you when you work on this endless area of nothingness
trust me.....
I will edit and fix things here as I get more experience though.. Iris 2 is also supposed to have this hotkey you can use to unload the mul files you can toss in new ones.. But, we rather just work in the blind then load it up and look then do adjustments and so on from then..
remember Iris is 3d and you got 360 view.. that demands a lot more detail attention then standard uo2d..
anyways I will come with pictures as we progress and so on.. hopefully this will be a successfully project..
Tools we use (UOLandscaper, Photoshop cs2, UO2d, pandora's box 2, iris 2 (one dude stare and scream at people for doing stuff ugly)