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 Post subject: 2D issues
PostPosted: Sun Jun 14, 2009 4:37 pm 
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Joined: Tue Jun 09, 2009 8:25 pm
Posts: 1
First of all I want to thank you for Iris2, its a great alternative client and I really appreciate your work.

While it's possible to have a wide-ranged look in 3D mode you are only able to see a small bunch of mapsectors in 2D.
I wonder if it's possible to draw the ongoing map and statics to have some sort of preview preventing those black holes in larger zoom scapes from appearing.

Later I tried to use Iris2 along with some heavy modded .mul files and got an error while using sphere56b and a complete crash while using runuo2rc2.

This happens on both sphere56b and runuo:

Code:
bugreport:pcall error in NotifyListener,../lua/widgets/widget.uoimage.lua:42: attempt to perform arithmetic on local 'w3' (a nil value)
stack traceback:
   ../lua/widgets/widget.uoimage.lua:42: in function 'SetParams'
   ../lua/widgets/widget.uoimage.lua:20: in function 'Init'
   ..//lugre/lua/lib.gui.widget.lua:93: in function <..//lugre/lua/lib.gui.widget.lua:74>
   (tail call): ?
   ../lua/gui/gui.gumpparser.lua:376: in function <../lua/gui/gui.gumpparser.lua:256>
   (tail call): ?
   ../lua/gui/gui.menubar.lua:92: in function 'OpenMenuBar'
   ../lua/gui/gui.menubar.lua:107: in function <../lua/gui/gui.menubar.lua:107>
   (tail call): ?
   [C]: in function 'xpcall'
   ..//lugre/lua/lib.util.lua:215: in function 'lugrepcall'
   ..//lugre/lua/lib.listener.lua:52: in function 'NotifyListener'
   ..//lua/main.lua:584: in function 'StartInGame'
   ../lua/net/net.login.lua:296: in function 'handler'
   ../lua/lib.protocol.lua:70: in function 'HandlePacket'
   ../lua/lib.protocol.lua:49: in function 'HandlePackets'
   ..//lua/main.lua:606: in function 'MainStep'
   ..//lua/main.lua:481: in function <..//lua/main.lua:370>,


This happens only on runuo:

Code:
Abort Signal Detected
..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
PrintLuaStackTrace:
LuaStackTrace:

   [C]: in function `ExportToImage'
   ../lua/lib.iris_atlasgroup.lua:41: in function `LoadImpl'
   ..//lugre/lua/lib.atlasgroup.lua:24: in function <..//lugre/lua/lib.atlasgroup.lua:19>
   (tail call): ?
   ../lua/gui/gui.paperdoll.lua:232: in function `GetPaperdollItemGumpID'
   ../lua/gui/gui.paperdoll.lua:421: in function `RebuildPaperdoll'
   ../lua/gui/gui.paperdoll.lua:461: in function `HandleOpenPaperdoll'
   ../lua/net/net.packethandlers.lua:22: in function `handler'
   ../lua/lib.protocol.lua:70: in function `HandlePacket'
   ../lua/lib.protocol.lua:49: in function `HandlePackets'
   ..//lua/main.lua:606: in function `MainStep'
   ..//lua/main.lua:481: in function <..//lua/main.lua:370>


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 Post subject:
PostPosted: Mon Jun 15, 2009 4:05 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
If you could send me your muls i will check this out.


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 Post subject: Re: 2D issues
PostPosted: Fri Sep 11, 2009 3:34 pm 
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Joined: Sun Sep 26, 2004 3:10 pm
Posts: 3
Dorian wrote:
While it's possible to have a wide-ranged look in 3D mode you are only able to see a small bunch of mapsectors in 2D.
I wonder if it's possible to draw the ongoing map and statics to have some sort of preview preventing those black holes in larger zoom scapes from appearing.


I'm wondering the same thing, is it possible?


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 Post subject:
PostPosted: Fri Sep 11, 2009 4:48 pm 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
currently not, but we'll fix those black holes someday =)


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