Iris2.de

Iris2-Forum
It is currently Thu Oct 29, 2020 10:48 pm

All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: Sat Sep 26, 2009 8:32 pm 
Offline

Joined: Mon Apr 14, 2008 7:14 pm
Posts: 24
Well, the title says it all.

Edit: Please move to bugs. Sorry


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 27, 2009 8:59 am 
Offline
iris2-developer
User avatar

Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
thats not a bug thats a feature :)
currently the animations are very expensive (we dont use a shader here) and therefore off by default.
but in the long run we want to use shaders and animate the models hardware accelerated.

_________________
O-->---


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 27, 2009 9:08 pm 
Offline

Joined: Mon Apr 14, 2008 7:14 pm
Posts: 24
Well, I didn't notice, that the animations slow my machine down... And I really don't have the fastest computer here... It just looks quite stupid, when you ride a horse, but it is "flying around" instead of walking.
I mean, when your computer doesn't manage the animations, you can turn them off. But most users who want to play will have a computer, that is fast enough. And believe me, a lot of them won't be able to find the checkbox for switching animations on again. They will just think "what's that.." and will never play Iris2 again, for unanimated models look stupid.

I mean, it's up to you in the end, but I personally think, users will turn their head away from your great work, when their gameplay-feeling is "lowered" by unanimated models. It's better to have a little lag in this case.

Bääääär


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 29, 2009 4:25 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
animations are still active in the stable version and should be active by default in a fresh installation as well (default was changed to high quality, and anim is only disabled for med and low quality)

we're working on a new technique for animating the models (skeletal animation shader) that will solve the lag problem, when that is ready we'll turn animations back on for all quality settings.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group