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 Post subject: New Stable 3245?
PostPosted: Thu Feb 11, 2010 7:44 pm 
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It's been a long time... and i'm back again :)

Is last stable versiyon 3245? Wiki Says 3228 SvnLog says 3245 :)

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 Post subject: Re: New Stable 3245?
PostPosted: Fri Feb 12, 2010 10:04 am 
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3245 was a minor stable update to assist a maintainer who is currently creating a rpm package, there might be a few more small ones like that before we update the windows installer etc.


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 Post subject: Re: New Stable 3245?
PostPosted: Sat Feb 13, 2010 6:15 pm 
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ghoulsblade wrote:
3245 was a minor stable update to assist a maintainer who is currently creating a rpm package, there might be a few more small ones like that before we update the windows installer etc.


thanks ghouly, btw how r u? :)

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 Post subject: Re: New Stable 3245?
PostPosted: Sun Feb 14, 2010 4:09 pm 
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doing well, just kinda sick of winter =)


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 Post subject: Re: New Stable 3245?
PostPosted: Wed May 12, 2010 3:02 pm 
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:) now summer ghouly that's the new question, when hardware acclerated drawings will be added ?

for example when hardware instancing will be applied ? in champion spawns, the client cannot handle models

btw, i'm planning a project based iris2 and runuo 2.0 final.

hope you'll like it :)

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 Post subject: Re: New Stable 3245?
PostPosted: Wed May 12, 2010 4:30 pm 
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instancing : dunno,
next up will probably be threaded loading and hardware-accellerated model-animation using shader (should save tons of vram bandwidth)
granny-loader is still being troublesome, working for the most part (just some small probs with texture-coords or material),
but seems slower to load models than the c version (due to copying data rather than just collecting pointers)..
the lua version is easier to debug though.
maybe it'll boil down to exporting all the models to ogre.mesh format in some temp folder at first startup, we'll see =)


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 Post subject: Re: New Stable 3245?
PostPosted: Wed May 12, 2010 5:32 pm 
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ghoulsblade wrote:
instancing : dunno,
next up will probably be threaded loading and hardware-accellerated model-animation using shader (should save tons of vram bandwidth)
granny-loader is still being troublesome, working for the most part (just some small probs with texture-coords or material),
but seems slower to load models than the c version (due to copying data rather than just collecting pointers)..
the lua version is easier to debug though.
maybe it'll boil down to exporting all the models to ogre.mesh format in some temp folder at first startup, we'll see =)


Thanks for replies =)

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