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PostPosted: Tue Mar 02, 2010 7:38 pm 

Joined: Tue Mar 02, 2010 7:20 pm
Posts: 1
Graphic and Shadow question

Win 7 64-bit
UO Client ML3d 5.0.0b
Iris2 (patched to newest)

Iris seems to run fine. But when I compare the graphics I am getting to the screens shots here … there is a big difference! ... 44.png.jpg ... 35.png.jpg

In my game using Iris this is what I am experiencing.
- Things like sand and white things are extremely bright.
- No shadows on anything
- When I am in a dungeon everything is light up and not dark. There are no shaders or something. Its like if you had night sight on (which I dont). I logged in with the Rezor 2d client and it all looked as it should dark etc.
- Duengon walls are missing on the southern side. They are just not there.
- Where there used to be black ness in a dungeon there is star tiles? Why not use black?

I have tried messed around with all the graphics. I have a pretty new powerful computer.

image.jpg [ 62.63 KiB | Viewed 2915 times ]
image2.jpg [ 56.48 KiB | Viewed 2915 times ]
PostPosted: Thu Mar 04, 2010 9:41 pm 
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431

it seems you enabled the "bloom" shader.

Disable it at first.

Then enable "shadows" option. You can select the "very high" gfx profile.


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