Well only the ABCUO forums have had any feed back.
You know I've been messing around with iris and I think the biggest things that hold me back from using it are the controls and lack of gui elements like a working hotbar. I tried setting up some macros but they didn't work quite the way I wanted I was hoping that I could have it select the nearest enemy and then use another macro to cast a spell and have it use the spell on the already selected enemy that's how it seems to work in most newer games once the enemy is selected the spell is auto casted on it. Instead it would select an enemy I would cast a spell only I would have to manually click the enemy instead of it just casting it on the already selected enemy.
Honestly I think that if I auto select or manually select an enemy then it should cast it on that instead of having to manually select it. Is there a way to fix this in the macros?
Also I was looking for a hotbar in the forums and there was a post that said ctrl+b brings up a hotbar but that didn't work and when I went to the specified folder the hotbar wasn't there
Is there a way to change the camera control instead of having it be the middle mouse button to be the left mouse button when you hold is down? I'll probably look around in the config files and see what I can do by my self but it's always helpful if someone already knows how to do it. EDIT: Well I found the
gInput_CamMouseButton = GetNamedKey("mouse1") in config_declarations.lua I'm pretty sure I'm suppose to some how add it to a config file in my user folder but I couldn't find out how to do that so I just modded it directly so that seems to work. Also when you use arrow keys to run instead of turning naturally it wants to just chance the camera or something.
I guess maybe to understand what I'm looking for when it comes to interfaces and controls Earth Eternal and Lineage II are great examples both have awesome camera and hotbars.
Anyways sorry to bother you with this hopefully we get some new devs to help revive this amazing project it's come so far since I've been around I don't want it to end and be something no one will ever use when it has so much potential to be amazing!