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PostPosted: Mon Dec 18, 2006 9:40 pm 
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FAQ to Kindom Reborn:
http://www.uo.com/uokr/UOKR/uokr_faq.shtml

Image

Image

Image

What you think about?

The Engine is a 2D Engine with 3D acceleration. -> No rotation cam.

Old 2D and 3D Clients are playable and supported. But in future they want to support only one client (understandable :-).

New content is added (Dungeons, Items etc.)


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PostPosted: Tue Dec 19, 2006 3:40 pm 
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Heh, nice graphics. Wish they would finally make a really 3D uo though.


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PostPosted: Thu Dec 21, 2006 6:21 am 
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Looks cool but im still quite surprised that they still have the old fashion "move in tiles" only... that thing needs to go. :)

Most interesting part is the ground textures, they look damn good if they are just plain old tiles without any "blending" or such.


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PostPosted: Wed Dec 27, 2006 1:15 pm 
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they have done a great job

this game is available already?


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PostPosted: Thu Dec 28, 2006 4:27 am 
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Its not out yet, only thing ive read is that there will be more information coming in January, whatever that means. Possible release date or something, who knows.


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PostPosted: Wed Jan 31, 2007 7:19 pm 
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Videos from Town Hall Meeting. You see the new Client running.

http://www.youtube.com/profile?user=JeninSC

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PostPosted: Sat Feb 10, 2007 9:13 am 
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http://www.firingsquad.com/news/newsart ... chid=14255

Extract:
Quote:
FiringSquad: What can you tell us about the specific graphical improvements that will be put into Ultima Online: Kingdom Reborn?

Aaron Cohen: Here’s some statistics for you…

All the new art is drawn to a native 1280 X 800 instead of 800 X 600. The monster models are built with 10,000 to 20,000 polygons, animated out into about 2,500 frames, and then rendered out into a single polygon that plays on a 2D billboard in game. We’ve had to re-draw about 16,000 pieces of environment art. The UO world is about 11.5 million tiles, all being hand touched and polished by our team of world builders.


Ok. They use 2D Billboards displaying a rendered Animation Image. Good to know.

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PostPosted: Sun Mar 04, 2007 12:58 pm 
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Some new Videos from UO:KR:

http://www.youtube.com/profile?user=turfmower


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PostPosted: Wed Mar 21, 2007 11:08 pm 
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New Screenshots with GUI.

http://www.worthplaying.com/article.php?sid=41591&mode=thread&order=0

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PostPosted: Sat Mar 24, 2007 1:06 am 
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3D Client Update:
We have a specific date when the legacy 3D client will be going away (as always, all dates are subject to change.) The 3D client will no longer be usable on the live servers as of the client patch that is projected to go live on April 2nd. After that patch, the only clients that you will be able to log in with are the 2D client and, if you're a beta tester, the KR client on certain servers.

--

"Will KR be able to support custom music files.. IE will they be in MP3 format??"
While KR's music files will be in MP3 format, they most likely won't be accessible for players to edit at launch. We have fond dreams of an easy-to-use custom music system, but, however cool it may be, it has to take a back seat to some other things - like getting crafting, targeting, custom houses, etc to work right. I'm sure y'all understand. ;)

--

"Is Kingdom Reborn an in-house engine? What is the engine's name?"
An interesting bit of trivia - the engine we are using for KR is Gamebryo.

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"3D games give me motion sickness. I'm worried that Kingdom Reborn will make me sick - will it?"
Kingdom Reborn has the same fixed, top-down perspective as the current clients - you can zoom in and out, but you can't rotate the camera. If the current client doesn't cause motion sickness, it is very unlikely that KR will cause it - I tend to get motion-sick myself in certain kinds of games, and KR doesn't bother me at all.

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PostPosted: Sun Mar 25, 2007 10:20 am 
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Currently, the Kingdom Reborn client is running smoothly with 512mb of RAM memory. Darkscribe stated that it is the intention of the design team to reduce the RAM requirements to 256mb. “We want the client to be able to be used on as many machines as possible.” The team did state that a 3-D accelerator card would be required to run the client, as it is in three dimensions. Sliding bars are intended at this time to be included in the new client, in order for those with lower system specifications to still be able to enjoy Ultima Online. Specifics of the slider bars were not yet available. The Kingdom Reborn client will send and receive the exact amount and size of packets across the internet as the Mondain’s Legacy client. It was made clear that performance concerning connection would not change, however machines that were more than 5 -6 years old may experience system-requirement related issues.

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PostPosted: Fri Apr 06, 2007 7:22 pm 
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new pictures:

http://homepage.ntlworld.com/robert.jon ... photos.htm

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PostPosted: Thu May 03, 2007 12:27 pm 
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New Screenshots from the Beta Phase
http://uob.zarum.de/news/berichte/uokr/addon08.php

Some new Particle Effects:
http://uob.zarum.de/news/berichte/uokr/addon06.php


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PostPosted: Sat May 05, 2007 8:12 am 
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It looks relly nice. There will be 3D version availible?

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PostPosted: Sat May 05, 2007 8:35 am 
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This is the UO:KR 3D Client. They faked us the same way as with the old 3D Client. But here is the World in fake 3D but the Creatures in 2D. (old was vice versa)

No real 3D. They just use a 3D-Engine, but you still have Iso-View.


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