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filter.art.lua use question http://iris2.de/forum/viewtopic.php?f=16&t=1101 |
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Author: | Suwing [ Wed Jul 25, 2007 9:42 am ] |
Post subject: | filter.art.lua use question |
Hello, I see in the filter.art.lua we can change and rotate id. So it is usefull for turn 3d model. But for the moment I use good position of my mesh for after rotate for another uo-id view. I explain: 2972 is the metal_postsign, this mesh have exactly the good position ingame for the 2972 uo id item. 2971 is the same item but in other view, so I use filter.art.lua to change my first item filter.art.lua Code: --~ metal_postsign_2972 gArtFilter[2971]={maptoid=2972,rotation="x:0,y:0,z:90",xadd=0,yadd=1,zadd=0} Now it is not easy to place .mesh in good position, so I would like know if it possible to use the filter for the primary id location. like this: Code: --~ metal_postsign_2972
gArtFilter[2972]={maptoid=2972,rotation="x:10,y:25,z:0",xadd=0,yadd=0,zadd=0} gArtFilter[2971]={maptoid=2972,rotation="x:0,y:0,z:90",xadd=0,yadd=1,zadd=0} It will be more easier but there are any risk of bad performance soon with lots .mesh ? So can I use this method or not? Thank you ![]() |
Author: | hagish [ Wed Jul 25, 2007 12:22 pm ] |
Post subject: | |
the lua tables are based on a hash structure so accessing them should be fast even if there are many elements in the table. so it should be no problem to use gArtFilter this way. |
Author: | SiENcE [ Wed Jul 25, 2007 1:36 pm ] |
Post subject: | |
Mh mapping an id to itself makes no sense. I include a check and then you don't have to write this for the first mapping. soemthing like this: Code: gArtFilter[2972]={rotation="x:10,y:25,z:0",xadd=0,yadd=0,zadd=0}
gArtFilter[2971]={maptoid=2972,rotation="x:0,y:0,z:90",xadd=0,yadd=1,zadd=0} |
Author: | Suwing [ Thu Aug 02, 2007 1:01 pm ] |
Post subject: | |
Code: gArtFilter[2972]={rotation="x:10,y:25,z:0",xadd=0,yadd=0,zadd=0} Doesn't work, I have an lua error. Code: gArtFilter[2972]={maptoid=2972,rotation="x:0,y:0,z:90",xadd=0,yadd=1,zadd=0}
I'm agree this are no sense but work ![]() And, it is possible to resize a mesh with command like rotation ? thx =) |
Author: | SiENcE [ Thu Aug 02, 2007 1:41 pm ] |
Post subject: | |
No. but i can add Scaling for your request. |
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