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PostPosted: Sun May 11, 2008 2:46 am 
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iris2-developer
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Location: Munich, Bavaria, Germany
varan gave me those files, they are all that remains from the old 2d renderer, the original sourccode was lost.

http://ghoulsblade.schattenkind.net/iri ... 2d_gpl.zip

the most interesting files regarding the 2d renderer are :
lib.2d.renderer.lua
lib.2d.map.lua

most of the code is intact, but local varnames and param names have been lost due to compile+decompile, making it a bit hard to read.

and maybe those as well :
iris (lua code)
iris2 (lua code)

he said the code can be used under GPL.

the rest is probaly the code of the decompiler varan wrote and log output from it.

i post them here so it doesn't get lost and people interested in it can have a look.

a complete rewrite of the 2d renderer is probably the best way to get a working 2d mode in iris, and has already been started (see devblog).


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PostPosted: Sun May 11, 2008 6:03 pm 
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i might take a look into the lua decompiler.
thx


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PostPosted: Mon May 12, 2008 12:29 am 
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Oh man! Very nice. Is good to see 2d working on linux again!
Thanks very much!

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Please, they answer to my questions in Portuguese or the formal English, therefore I use google to translate them.

Thanks.


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PostPosted: Tue May 13, 2008 7:26 pm 
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Hello =)

The new 2d mode is linked with iris files (for example: the engine take 3d item .mesh and transform it for a 2d render)

or take the file art of uo ?

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Sorry for my bad english.


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PostPosted: Tue May 13, 2008 8:28 pm 
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iris2-developer
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it uses file art from uo, no 3d models required for 2d-mode.


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PostPosted: Mon Aug 25, 2008 9:51 pm 
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Hello,

Do you need report bug for the 2d Renderer ?

Function, graphic ?

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Sorry for my bad english.


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PostPosted: Tue Aug 26, 2008 12:55 am 
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no thanks, we're working on a new 2d-mode not directly based on this one =)


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PostPosted: Thu Aug 28, 2008 5:37 pm 
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All right, waiting new version of 2d mode so :)

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