Iris2.de

Iris2-Forum
It is currently Sun Oct 25, 2020 2:35 am

All times are UTC




Post new topic Reply to topic  [ 11 posts ] 
Author Message
PostPosted: Tue Aug 26, 2008 10:36 pm 
Offline

Joined: Tue Aug 26, 2008 10:03 pm
Posts: 5
this is my first lua piece of script so I hope there is no stupid thing in it and it may be usefull for you :

Code:
function   gPartySystemHandler.kPartySubCmd_MessageToAll   (input,size)
   local speakerID = input:PopNetUint32()
   --TODO need to convert ID in name
   print("partysystem:test message",speakerID, input, size)
   local text = ""
   while true do
      local digit = input:PopNetUint16()
      if (digit == hex2num("0x0000"))  then break end
      text = text..string.char(digit)
   end
   GuiAddChatLine (speakerID.. " tells you : "..text)
end

I didn't find a way to change the SpeakerId by it's name. Could you help me ?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 26, 2008 11:34 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
hi =)

you can get the name like this :
Code:
local mobile = GetMobile(serial)
local name = mobile and mobile.name or ("unknown"..serial)


i added a bit of size checking and added it to the svn, thanks !

Code:
function   gPartySystemHandler.kPartySubCmd_MessageToAll   (input,size)
   local speakerID = input:PopNetUint32()
   size = size - 4
   local mobile = GetMobile(speakerID)
   local name = mobile and mobile.name or ("unknown"..speakerID)
   print("partysystem:test message",speakerID,name, input, size)
   local text = ""
   while size >= 2 do
      local digit = input:PopNetUint16()
      if (digit == hex2num("0x0000"))  then break end
      text = text..string.char(digit)
   end
   GuiAddChatLine ("["..name.."]: "..text)
end


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 26, 2008 11:39 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
the function was only for receiving, but i just added a stub for sending, if you want to try to fill in the code =)

Code:
function Send_PartyChat (chatmessage)
   print("TODO : send party chat:",chatmessage)
end


EDIT : you can get the charcode at of a letter by
string.byte(chatmessage,iLetterPosition)
with iLetterPosition starting at 1 for the first letter.

you can get the string length by
local len = string.len(chatmessage)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 27, 2008 10:10 pm 
Offline

Joined: Tue Aug 26, 2008 10:03 pm
Posts: 5
something wrong with Send_PartyChat but I do not find what.
no error on the runuo2.0RC2 server console
but no party message on an other uo client.

Code:
function Send_PartyChat (chatmessage)
   print("TODO : send party chat:",chatmessage)
   local out = GetSendFIFO()
   out:PushNetUint8(kPacket_Generic_Command)--id
   out:PushNetUint16(12 +string.len(chatmessage)*2) -- packet size
   out:PushNetUint16(kPacket_Generic_SubCommand_PartySystem)
   out:PushNetUint8(kPartySubCmd_MessageToAll)--4
   local mobile = GetPlayerMobile()
   print("TODO : send party chat:",mobile.name,mobile.serial)
   out:PushNetUint32(mobile.serial)
   for i=1, string.len(chatmessage) do
      print("TODO : send party chat:",i,string.byte(chatmessage,i))
      out:PushNetUint16(string.byte(chatmessage,i))
   end
   out:PushNetUint16(hex2num("0x0000"))
   out:SendPacket()
end


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 28, 2008 9:07 am 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
i think the size is wrong,
8 16 16 8 = 4 bytes
32 = 4 bytes
stringlen * 2
16 zero terminator = 2 bytes,

so 4 + 4 + 2 = 10 rather than 12


also i think you should also not send the playerid :
Code:
Subsubcommand 4: Tell full party a message (Variable # of bytes)
� BYTE[n][2] Null terminated Unicode message.
Client Message.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 28, 2008 5:48 pm 
Offline

Joined: Tue Aug 26, 2008 10:03 pm
Posts: 5
It works !
I do not need to send the playerid as you said

where do you find the protocol extract ?

Do you have a good howto or an other example in order to create a small dialog interface to do "send to one a message, send invite, manage the team" ?

Code:
function Send_PartyChat (chatmessage)
   print("partysystem : send party chat to all:",chatmessage)
   local out = GetSendFIFO()
   local len = string.len(chatmessage)
   out:PushNetUint8(kPacket_Generic_Command)--id
   out:PushNetUint16(8 +len*2) -- packet size
   out:PushNetUint16(kPacket_Generic_SubCommand_PartySystem)
   out:PushNetUint8(kPartySubCmd_MessageToAll)
   for i=1, len do
--~       print("TODO : send party chat:",i,string.byte(chatmessage,i))
      out:PushNetUint16(string.byte(chatmessage,i))
   end
   out:PushNetUint16(hex2num("0x0000"))
   out:SendPacket()
end


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 28, 2008 6:35 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
cool thanks, adding it to svn =)

i used the pol server protocol docs : http://docs.polserver.com/packets/

dialog : it's a bit hard right now because we're in the process of converting code from the old gui system (guimaker.*, don't use this) to our new gui system.
The new system isn't fully finished yet, and we plan to create a html/xml like definition language for it.
Not sure how long it'll take, but i think it's better to wait for that to be finished before you start coding with the currently rather lowlevel interface.

i think the "invite" is most important, could you implement that please ? i'll try to add a hotkey for it that starts a targetting mode and then calls a function like
Send_PartyInvitation(playerserial)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 28, 2008 7:11 pm 
Offline

Joined: Tue Aug 26, 2008 10:03 pm
Posts: 5
the problem is if you create "invite" you are the team leader, so you need to be able to kick someone or disband party.

moreover, I think that the check "party can loot me" and "leave the party" are more important.


If you can just create a small list with : invite, disband party, party can loot me, leave the party. I think that could be great


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 28, 2008 10:40 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
ok, i added stubs for all commands, and a hotkey "alt+l" that opens a simple dialog, even the target-mode on invite should work.

i'm not quite sure how the client knows the current status of "can loot me" before the user pressed a button (how does joining/leaving party affect it ? we have to be careful making assumptions here, displaying this wrong might cause some trouble) , so i simply added buttons for both on and off and no display of the current state =)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 29, 2008 11:18 pm 
Offline

Joined: Tue Aug 26, 2008 10:03 pm
Posts: 5
This post to do a point :
invite works (I modify the dialog to keep the button after the first member of your team)
kick works
"can loot me" works but I notice that on a uo client, just after accept a party or just after the first guy accept your invitation, the client notify you that you accept loot.
So we need to call the function: Easy when someone invite your char but still to do in the case you are the leader. (don't know how to do that except with a global flag).

Leave and disband don't work cause I can't find the key to send to the server. :(

here is a diff file.
If you prefer I can add the whole script.

Code:
Index: ../lua/net/net.partysystem.lua
===================================================================
--- ../lua/net/net.partysystem.lua   (revision 2422)
+++ ../lua/net/net.partysystem.lua   (working copy)
@@ -22,7 +22,8 @@
   out:PushNetUint16(6) -- packet size
   out:PushNetUint16(kPacket_Generic_SubCommand_PartySystem)
   out:PushNetUint8(kPartySubCmd_AcceptInvite)
-   out:SendPacket()
+   out:SendPacket()
+   PartySendCanLootMe(true)
end

function   PartySendDecline ()
@@ -35,16 +36,41 @@
end

function    PartySendInvite(serial)
-   print("TODO : PartySendInvite",serial)
+   print("partysystem:PartySendInvite",serial)
+   local out = GetSendFIFO()
+   out:PushNetUint8(kPacket_Generic_Command)--id
+   out:PushNetUint16(10) -- packet size
+   out:PushNetUint16(kPacket_Generic_SubCommand_PartySystem)
+   out:PushNetUint8(kPartySubCmd_AddMembers)
+   out:PushNetUint32(serial)
+   out:SendPacket()   
end
function    PartySendKick(serial)
-   print("TODO : PartySendKick",serial)
+   print("partysystem:PartySendKick",serial)
+   local out = GetSendFIFO()
+   out:PushNetUint8(kPacket_Generic_Command)--id
+   out:PushNetUint16(10) -- packet size
+   out:PushNetUint16(kPacket_Generic_SubCommand_PartySystem)
+   out:PushNetUint8(kPartySubCmd_RemoveMembers)
+   out:PushNetUint32(serial)
+   out:SendPacket()
end
function    PartySendDisband()
   print("TODO : PartySendDisband")
end
function    PartySendCanLootMe (bState)
-   print("TODO : PartySendCanLootMe",bState)
+   print("partysystem:PartySendCanLootMe",bState)
+   local out = GetSendFIFO()
+   out:PushNetUint8(kPacket_Generic_Command)--id
+   out:PushNetUint16(7) -- packet size
+   out:PushNetUint16(kPacket_Generic_SubCommand_PartySystem)
+   out:PushNetUint8(kPartySubCmd_CanLoot)
+   if bState == true then
+      out:PushNetUint8(1)
+   else
+      out:PushNetUint8(0)
+   end
+   out:SendPacket()   
end
function    PartySendLeave ()
   print("TODO : PartySendLeave")
@@ -192,10 +218,16 @@
      
      -- leave/disband
      if (bIAmLeader) then
-         table.insert(rows,{{"Disband",function () PartySendDisband() end}})
+         table.insert(rows,{
+         {"Disband",function () PartySendDisband() end},
+         -- need to be able to invite new member
+         {"Invite",function () PartyListDialog_StartInviteMode() end},
+         })
+         
      else
         table.insert(rows,{{"Leave",function () PartySendLeave() end}})
-      end
+      end
+      
   end
   
   gPartyListDialog = guimaker.MakeTableDlg(rows,100,100,false,true,gGuiDefaultStyleSet,"window")


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 30, 2008 1:35 am 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
excellent, thank you very much =)

added the code to svn

Leave and disband : i tried sending a kick/remove request on the players own id and it seems to work =)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group