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PostPosted: Sat Jan 24, 2009 8:35 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Howto add new Mounts to RunUO & Iris2.

Image

add to your Iris2 "data/config.lua"
Code:
gMountTranslate[0x3F08] = 0x313 -- ant lion


Code:
using System;
using System.Collections;
using Server.Items;
using Server.Targeting;

namespace Server.Mobiles
{
   [CorpseName( "an ant lion corpse" )]
   public class AntLion : BaseMount
   {
      [Constructable]
      public AntLion() : this( "an ridable ant lion" )
      {
      }

      [Constructable]
      public AntLion( string name ) : base( name, 0x313, 0x3F08, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
      {
         Name = "an ridable ant lion";
         Body = 787;
         BaseSoundID = 1006;

         SetStr( 296, 320 );
         SetDex( 81, 105 );
         SetInt( 36, 60 );

         SetHits( 151, 162 );

         SetDamage( 7, 21 );

         SetDamageType( ResistanceType.Physical, 70 );
         SetDamageType( ResistanceType.Poison, 30 );

         SetResistance( ResistanceType.Physical, 45, 60 );
         SetResistance( ResistanceType.Fire, 25, 35 );
         SetResistance( ResistanceType.Cold, 30, 40 );
         SetResistance( ResistanceType.Poison, 40, 50 );
         SetResistance( ResistanceType.Energy, 30, 35 );

         SetSkill( SkillName.MagicResist, 70.0 );
         SetSkill( SkillName.Tactics, 90.0 );
         SetSkill( SkillName.Wrestling, 90.0 );

         Fame = 4500;
         Karma = -4500;

         VirtualArmor = 45;

         Tamable = true;
         ControlSlots = 3;
         MinTameSkill = 80.1;

         switch ( Utility.Random( 2 ) )
         {
            case 0: PackItem( new CopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
            case 1: PackItem( new BronzeOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
         }

      }

      public override void GenerateLoot()
      {
         AddLoot( LootPack.Average, 2 );
      }


      public AntLion( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );
         writer.Write( (int) 0 );
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );
         int version = reader.ReadInt();
      }
   }
}


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