Howto add new Mounts to RunUO & Iris2.
add to your Iris2 "data/config.lua"
Code:
gMountTranslate[0x3F08] = 0x313 -- ant lion
Code:
using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ant lion corpse" )]
public class AntLion : BaseMount
{
[Constructable]
public AntLion() : this( "an ridable ant lion" )
{
}
[Constructable]
public AntLion( string name ) : base( name, 0x313, 0x3F08, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ridable ant lion";
Body = 787;
BaseSoundID = 1006;
SetStr( 296, 320 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 151, 162 );
SetDamage( 7, 21 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Poison, 30 );
SetResistance( ResistanceType.Physical, 45, 60 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 30, 35 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.Wrestling, 90.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 80.1;
switch ( Utility.Random( 2 ) )
{
case 0: PackItem( new CopperOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
case 1: PackItem( new BronzeOre( Utility.RandomMinMax( 1, 10 ) ) ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public AntLion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}