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Open Asset Import Library http://iris2.de/forum/viewtopic.php?f=16&t=1363 |
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Author: | SiENcE [ Fri Mar 13, 2009 11:24 pm ] |
Post subject: | Open Asset Import Library |
Meshmixer is an Ogre-Frontend implementation for OAIL http://wiki.github.com/johnfredcee/meshmixer OAIL: http://assimp.sourceforge.net/index.html Open Asset Import Library (Short name: Assimp) is a free library to import various well-known 3D model formats into applications. The library has been designed for maximum stability and efficiency. Written in C++, it is licensed under the BSD license. File Formats ASSIMP currently supports the following file formats: CAD/3D Modelling file formats * Collada ( *.dae ) * 3D Studio Max 3DS ( *.3ds ) * 3D Studio Max ASE ( *.ase ) * Wavefront Object ( *.obj ) * Stanford Polygon Library ( *.ply ) * AutoCAD DXF ( *.dxf ) * LightWave ( *.lwo ) * Stereolithography ( *.stl ) * AC3D ( *.ac ) Game file formats * Valve Model ( *.smd,*.vta ) * Quake I ( *.mdl ) * Quake II ( *.md2 ) * Quake III ( *.md3 ) * Return to Castle Wolfenstein ( *.mdc ) * Doom 3 ( *.md5 ) Motion Capture * Biovision BVH ( *.bvh ) Other file formats * DirectX X ( *.x ). * Quick3D ( *.q3d ). * Irrlicht Mesh ( *.irrmesh ). * Neutral File Format ( *.nff ) * Sense8 WorldToolKit ( *.nff ) * Object File Format ( *.off ) * PovRAY Raw ( *.raw ) * Terragen Terrain ( *.ter ) * 3D GameStudio ( *.mdl ) * 3D GameStudio Terrain ( *.hmp ) (All sub versions of 3D GameStudio models/terrains are supported: mdl2, mdl3, mdl4, mdl5, mdl7, hmp4, hmp5, hmp7) |
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