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 Post subject: Adding ToolTip ?
PostPosted: Mon Apr 27, 2009 9:23 pm 
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Want To Add a Tooltip When Mouse Over my Gump Widget?

How can i do it ?


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 Post subject:
PostPosted: Mon Apr 27, 2009 10:11 pm 
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Posts: 823
Location: Munich, Bavaria, Germany
try this :

widget.on_simple_tooltip = function (self)
return "bla"
end

if it doesn't work try this :

widget.on_tooltip = function (self)
StartUOToolTipAtMouse_Text("bla")
end


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 Post subject:
PostPosted: Mon Apr 27, 2009 10:13 pm 
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will try both thanks :)


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 Post subject:
PostPosted: Mon Apr 27, 2009 11:10 pm 
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Tried
Code:
local priAbilityWidget = dialog:GetCtrlByName("btnPrimaryAbility")
    priAbilityWidget.tooltip_offx = kUOToolTippOffX -- Both defined at
   priAbilityWidget.tooltip_offy = kUOToolTippOffY -- obj.container.lua
   priAbilityWidgetstylesetname = gGuiDefaultStyleSet
   priAbilityWidget.mobile = body -- for mousepick
   priAbilityWidget.on_tooltip = function (self) return StartUOToolTipAtMouse_Text("BLAH BLAH \n ") end


And

Code:
local priAbilityWidget = dialog:GetCtrlByName("btnPrimaryAbility")
    priAbilityWidget.tooltip_offx = kUOToolTippOffX
    priAbilityWidget.tooltip_offy = kUOToolTippOffY
    priAbilityWidget.stylesetname = gGuiDefaultStyleSet
    priAbilityWidget.on_simple_tooltip = function (priAbilityWidget)
       local  tooltiptext = "BLAH BLAH"
       return (tooltiptext .. " \n ") or "?"
    end


And Can't Make it Work :(


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 Post subject:
PostPosted: Tue Apr 28, 2009 11:14 am 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
try widget:SetConsumeChildHit(true)
(i'm not sure, but if the button contains an image, that would be a child widget, and so while you hold the mouse over the image, the tooltip of the button itself wouldn't be triggered. this call could solve the problem)

if that still doesn't work :

add a print("##TOOLTIP METHOD SET") to make sure that the code that
sets priAbilityWidget.on_tooltip is actually executed.

hold the mouse over the widget you want to have a tooltip and make a screenshot please, there are some debug infos in the bottom line, e.g. the widget type.


see lua/widgets/widget.uobutton.lua
for implementation details of the button type if that's what you used.


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 Post subject:
PostPosted: Tue Apr 28, 2009 2:07 pm 
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Posts: 122
SetConsumeChildHit(true)


That Worked Thanks :)


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