Hi All Dev Team
After we had a little chat with hagish, i generally understand the way yo do, but i want a little more explanation for terrain texturing.
hagish told me you're using 64x64 blend maps for blending texture to another, thank give me a link for blend maps,
terrain_multitex_mask_64_blur_man_antibleed.png
now, i want to ask, how the process walks.
i think,
for each tile readed from .mul files
get the tile, then get tiles around current tile
then decision which blend map will apply (256x256 blendmap, which 64x64 pixels will be used)
then final texture = blend map + texture
tell me if i'm not right, thanks anyway
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