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Rendering Slippy Maps with Iris2 http://iris2.de/forum/viewtopic.php?f=16&t=1659 |
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Author: | dekarl [ Fri Aug 20, 2010 7:46 pm ] |
Post subject: | Rendering Slippy Maps with Iris2 |
Hello, I'm playing around with rendering a birds eye view with Iris2. I'm wondering which view is preferred. It's either north up, like on a real map (and has easier math) Attachment: north-up256.png [ 71.59 KiB | Viewed 16848 times ] or north in the top right corner like it's been in the client for ages. Attachment: northwest-up256.png [ 76.3 KiB | Viewed 16848 times ] Regards, Karl PS: ghouly, yeah pictures of an orthographic 3d view PPS: If you want to give it a try yourself here's the API I'm targetting |
Author: | SiENcE [ Sun Aug 22, 2010 6:02 pm ] |
Post subject: | Re: Rendering Slippy Maps with Iris2 |
I like "north up" more. |
Author: | josemdark [ Thu Sep 02, 2010 5:47 pm ] |
Post subject: | Re: Rendering Slippy Maps with Iris2 |
I like the camera of this game more. Is not directly above, it has an 60ยบ angle. Probably only possible to render on the normal way. |
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