Hi guys. Just a small feddback from an Iris fans.
First, great job with the groundtextures and shaders, it's a real nice idea both for reducing mapping complexity and better visual quality.
I noticed that you added some sort of projected shadows to Iris. That's great, but when I compare screenshots of Iris 1 and 2, I notice that in Iris 1, there was some sort of "static" shadows that looked a lot better on the edge of roofs, walls and other surfaces, as we can see in this screenshot :
I wanted to know if you planned to implement something like that in Iris 2. Actually, I found the general look quite "flat".
Another concern is about performance. With the actual build of Iris-Ogre, I barely get 15 fps, whatever settings I use. With the same hardware, I used to got decents framerates on Iris1.