Iris2.de

Iris2-Forum
It is currently Fri Apr 19, 2024 12:32 pm

All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: L'atelier de Suwing
PostPosted: Thu Jul 19, 2007 10:23 pm 
Offline
User avatar

Joined: Sun May 27, 2007 8:01 pm
Posts: 41
Location: France
This is my workshop :) I will present my futurs contribution for Iris.
I use Blender and Gimp for make items for Iris. I am newbe in this two software so my firsts items can be ugly :lol:

Metal signpost

origin model
Image

new model
Image

Mesh: I think it is ok and will be the release
Material: For the moment i don't understand well the effect of material so it is a basical material
Texture: Temporaly texture I think, I need train myself to make it

_________________
Suwing
Sorry for my bad english.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 20, 2007 8:05 am 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Good work. Nice to see people doing new Models.

I can help your with materials.

You should also read this part of the Ogre3D Manual:
3.1 Material Scripts -> 3.1.11 Copying Materials
http://www.ogre3d.org/docs/manual/manua ... C_Contents

If you want to contribute, please use our Upload Form:
http://ghoulsblade.schattenkind.net/iris/upload.php

For Texturemapping, you should generate a good UVMap, than choose a Metal Texture and apply the UVMap to this Texture.
But i think you already did it.

If you submit something, please put all files in a Zip-Archive (not 7-Zip):
-Original 3ds/maya or blender file
-raw Texture (png,bmp or...)
-Ogre *.mesh or *.mesh.xml
-Material File

optional:
-Texture as DDS

Keep on good work! :)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 20, 2007 9:05 am 
Offline
User avatar

Joined: Sun May 27, 2007 8:01 pm
Posts: 41
Location: France
Thank you for the link I will read it.

Yes of course I will use the upload.php but I need before read the difference betwen license :)

Yes I use UVMap but I don't know I think my texture is to weight. 512*512 and 571ko for this small item is not good I think.

_________________
Suwing
Sorry for my bad english.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 20, 2007 11:11 am 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Yes of couse. You should use one Texture (512x512) for more than one Item. Thats why i mentioned UVMapping.

looks like this:
http://iris2.de/index.php/Ideas_and_Not ... as_support

We already have too many small textures (thats no good for 3d performance) and new models should reuse existing textures (/models/textures/*.png) or use combined textures.

You can also rework existing textures, but than you have to consider several things:
-Coloring must be the same
-No lighter no darker
-Size can vary
-"aspect ratio" must be the same
-always check all existing models using this texture


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group