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L'atelier de Suwing
http://iris2.de/forum/viewtopic.php?f=17&t=1095
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Author:  Suwing [ Thu Jul 19, 2007 10:23 pm ]
Post subject:  L'atelier de Suwing

This is my workshop :) I will present my futurs contribution for Iris.
I use Blender and Gimp for make items for Iris. I am newbe in this two software so my firsts items can be ugly :lol:

Metal signpost

origin model
Image

new model
Image

Mesh: I think it is ok and will be the release
Material: For the moment i don't understand well the effect of material so it is a basical material
Texture: Temporaly texture I think, I need train myself to make it

Author:  SiENcE [ Fri Jul 20, 2007 8:05 am ]
Post subject: 

Good work. Nice to see people doing new Models.

I can help your with materials.

You should also read this part of the Ogre3D Manual:
3.1 Material Scripts -> 3.1.11 Copying Materials
http://www.ogre3d.org/docs/manual/manua ... C_Contents

If you want to contribute, please use our Upload Form:
http://ghoulsblade.schattenkind.net/iris/upload.php

For Texturemapping, you should generate a good UVMap, than choose a Metal Texture and apply the UVMap to this Texture.
But i think you already did it.

If you submit something, please put all files in a Zip-Archive (not 7-Zip):
-Original 3ds/maya or blender file
-raw Texture (png,bmp or...)
-Ogre *.mesh or *.mesh.xml
-Material File

optional:
-Texture as DDS

Keep on good work! :)

Author:  Suwing [ Fri Jul 20, 2007 9:05 am ]
Post subject: 

Thank you for the link I will read it.

Yes of course I will use the upload.php but I need before read the difference betwen license :)

Yes I use UVMap but I don't know I think my texture is to weight. 512*512 and 571ko for this small item is not good I think.

Author:  SiENcE [ Fri Jul 20, 2007 11:11 am ]
Post subject: 

Yes of couse. You should use one Texture (512x512) for more than one Item. Thats why i mentioned UVMapping.

looks like this:
http://iris2.de/index.php/Ideas_and_Not ... as_support

We already have too many small textures (thats no good for 3d performance) and new models should reuse existing textures (/models/textures/*.png) or use combined textures.

You can also rework existing textures, but than you have to consider several things:
-Coloring must be the same
-No lighter no darker
-Size can vary
-"aspect ratio" must be the same
-always check all existing models using this texture

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