Just as we did with the other textures. You can find them in "
data\models\textures\".
We use a tool to generate the Atlas's from this textures. You can find the generated Atlas's for med, low and ultralow under "
data\models\atlas".
Of couse you can reuse textures as you did already and you can put all textureparts into one texture.
Like here for a bed:
http://zwischenwelt.org/trac/iris/brows ... ex_278.png
or just one Texture without Alpha Channel:
http://zwischenwelt.org/trac/iris/brows ... ex_134.png
Textures should be a size of ^2. 32x32, 64x64, 128x128, 256x256 or 512x512. Bigger is not needed most of the time.
Try not to use transparent Textures, because it's very difficault to render them good. we have already some problems with them. Try to model a window like a Window and do not the same mistakes as we did with most of our window-walls.
You can upload a archive (zip) with the texture, model and material file as you did already.