Iris2.de

Iris2-Forum
It is currently Tue Mar 19, 2024 9:01 am

All times are UTC




Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Fri Feb 22, 2008 3:07 am 
Offline

Joined: Thu Feb 21, 2008 3:22 pm
Posts: 13
Location: Brazil
hi there

i've been trying to put some models in-game.

they did show up, but i'm having some problems..

some faces don't show up, other ones get inverted

here the model should appear (i guess)5 times, but there are only 3 (and a half)
Image



here there are 3 instead of 5, again
Image


i'm using 3dsmax 2008 with ogremax exporter 1.6 (for ogre 1.4.6)


models looks fine on LexiView

this is the material
Code:
material Will_board
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         ambient 1 1 1
         diffuse 1 1 1


         texture_unit
         {
            texture Will_board.png
         }
      }
   }
}







btw.. why cant i access my original acc "Willian_II" ? O.o


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 8:35 am 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
hi there !

thanks for working on models =)
i'm not quite sure, but we recently fixed a bug in the geometry batching that might cause this, but there's no win binary with the fix in it i think.

@sience, could you compile a new binary please ?
maybe that fixes the problem.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 3:44 pm 
Offline

Joined: Thu Feb 21, 2008 3:22 pm
Posts: 13
Location: Brazil
another strange thing...

models seen to interfere with each other..

these signs..
Image

Image

they work(with missing faces, but work) if i use them alone, but if i place both..

Image



and why are my models.. ahn.. reflecting?
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 4:35 pm 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Sorry but i'm a bit busy this week .I'm searching a new flat.

I'm building a new unstable executable for you now and i hope this fixes the missing faces.

The signs in picture 1 and 2 are fallback billboards of the art.mul file. Normally, they are enabled for all dynamics that don't have a *.mesh.

You can disable them, the same way we disabled fallback billboards for statics.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 22, 2008 4:52 pm 
Offline

Joined: Thu Feb 21, 2008 3:22 pm
Posts: 13
Location: Brazil
thanks :D

but what i meant about the signs is that when i put both *.mesh files in the folder the meshes seen to interfere with each other
(in the picture with both models only 2 faces of the upper one appear)

the models shouldn't look the same? they are the same, i did just rotate one of them 90° :?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 23, 2008 10:37 am 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Ah ok. Yes this is a bug in Iris / or Ogre. We are still searching this Bug. This Bug only appears with new Model meshes.
Currently we don't know why but it's an Fastbatch problem.

If you disable the new Fastbatch rendering, you don't have this problems (see config.lua please).


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 23, 2008 5:09 pm 
Offline

Joined: Thu Feb 21, 2008 3:22 pm
Posts: 13
Location: Brazil
thanks =DD
it worked :D
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 23, 2008 5:20 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
cool =D


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 23, 2008 7:26 pm 
Offline

Joined: Thu Feb 21, 2008 3:22 pm
Posts: 13
Location: Brazil
so.. can i keep doing stuff?
you want it?
how do i send you?

i'm using a big 512x512 png file with all my textures.. any problem? =P

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 2:40 am 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
sure, we really need models and appreciate your help greatly =)

to send models to us, please use this form :
http://ghoulsblade.schattenkind.net/iris/upload.php (also linked at the bottom of the http://iris2.de mainpage, as "contribution upload")


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 6:23 am 
Offline

Joined: Thu Feb 21, 2008 3:22 pm
Posts: 13
Location: Brazil
i've done some skulls..
Image

but.. they got 600 faces each tile
Image

i can reduce face count to 409 faces without losing much detail..
Image

less than 400 the models get kinda weird

how many faces shall i use? (the 600 one didn't seen to affect my fps)


btw.. in trying to use mostly existing textures, as i'm not good in making my owns :)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 11:37 am 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
hi,

very nice work so far :-). I'm a bit busy this weekend because i'm in berlin.
But i'm watching this thread carefully.

I wrote down some notes about facecount aso.:

http://www.iris2.de/index.php/Art#Statics

400 Faces should be ok for the skulls. A high Polycount doesn't slow down the fps that much. More carefully you have to look at the textures.

Currently we are using a small tool, to create a Texture Atlas (models/atlas) out of our small Textures in our models/texture folder.

It is useful to put as many textures you can get, into one big texture 512x512 or 1024x1024.

_________________
http://crankgaming.blogspot.com/ | https://twitter.com/#!/crank_gaming


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 12:15 pm 
Offline
iris2-developer
User avatar

Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
yes, looks great :)

_________________
O-->---


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 1:17 pm 
Offline

Joined: Sun Jan 13, 2008 3:22 pm
Posts: 32
Location: Berlin
faces = triangles ?

_________________
the more you know
the less you fear
you want my files?
my share is here


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 4:32 pm 
Offline
iris2-developer
User avatar

Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
in general yes, sometimes a face could consists of 4 points, but i think we use triangles not quads most time (but i never checked the format the ogre exporter generates)

_________________
O-->---


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group