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help wanted : tree model http://iris2.de/forum/viewtopic.php?f=17&t=1320 |
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Author: | ghoulsblade [ Thu Dec 25, 2008 3:41 pm ] |
Post subject: | help wanted : tree model |
Hi ! we've started to organize our art needs, and there is one tree model placeholder that should be improved as it is used very often : oak tree stem (0x4cdd) 2d-image and current model/placeholder ![]() ![]() oak tree foliage(leaves) (0x4cde) 2d-image and current model ![]() ![]() we'd need a new 3d model for that, the foliage should be a separate model from the stem. Texture Sizes should be at least 256x256 each (stem+foilage), higher resolutions would be better. Normalmap : not required, we won't be able to use it at first, but maybe add that at some point in the future. Polycount : hard to say, shouldn't be too high due to performance, but it should still look good. maybe also highpoly+lowpoly version. format : either blender file or ogre.mesh format (exporters) license : we want to keep models open for modification and possible use by other projects, preferred license would creative commons by-sa 3.0 notes : to keep the polycount for the small branches of the stem low, it might be a good idea to use hard-transparency planes/billboards inside the model (alpha rejection, but without soft-blending / semi-transparency) like this : ![]() (just an idea though) another frequently used tree model that could use an improvement is this here (0x4cd7) ![]() here we already have a simple stem that'll do, but we'd need a good foliage model for it. here transparency tricks might also be useful. |
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