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| Weapon Models ? http://iris2.de/forum/viewtopic.php?f=17&t=1388  | 
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| Author: | Sehlor [ Thu Apr 30, 2009 12:10 pm ] | 
| Post subject: | Weapon Models ? | 
How Can I Override Weapon Models ? I Found Some Good Models For Weapons: http://www.the3dstudio.com/product_deta ... oduct=1112 http://www.the3dstudio.com/product_deta ... duct=18015 http://www.the3dstudio.com/product_deta ... duct=12569 http://www.the3dstudio.com/product_deta ... duct=48358 What Will I Do ? I Don't have Any information about 3d Modelling but i used milkshape 3d for my Hlaf Life Mod  | 
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| Author: | ghoulsblade [ Thu Apr 30, 2009 7:35 pm ] | 
| Post subject: | |
weapons are from handled similar to the character models, since they are also loaded from the uo models/ dir maybe you can find a way to override them with this : http://iris2.de/index.php/CharacterModelOverride they might have to have specially named bones to place them in the hand during anim, but i'm not sure =( search for iPrimaryHandItem in lua/lib.bodygfx.lua (looks like only the character hand bone must have a special name)  | 
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| Author: | SiENcE [ Sat May 02, 2009 12:37 pm ] | 
| Post subject: | |
I already wrote an Dev.Blog entry for this. Please read: http://iris2.de/index.php/DevBlogArchiv ... t_to_Iris2 I hope this answers your Question. It's very easy. You only need to rotate your weapon the right way.  | 
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| Author: | Sehlor [ Sat May 02, 2009 1:25 pm ] | 
| Post subject: | |
which direction should i rotate my weapon model ? and how can i get weapon granny id ? gGrannyFilter[618]  | 
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| Author: | SiENcE [ Sun May 03, 2009 9:16 pm ] | 
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Quote: which direction should i rotate my weapon model ? Into the correct direction Quote: and how can i get weapon granny id ? 
Take a look at the File "\UO\Models\Models.txt". It's the #Body id.  | 
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