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 Post subject: Model Resizing ?
PostPosted: Sat May 23, 2009 10:48 am 
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True Harrower/Sphinx/Quaqmire models are too big, is there a way to scaling them ?


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PostPosted: Sat May 23, 2009 11:58 pm 
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hmm, i took a short look but couldn't find anything for scaling, but here are a few pointers on how to add that :


iris/lua/lib.bodygfx.lua:261:function MakeBodyPartGfx (modelid,meshname,partgfx,forcescalex,forcescaley,forcescalez)

iris/lua/lib.bodygfx.lua:312: local partgfx = MakeBodyPartGfx(modelid,meshname,parentgfx:CreateChild(),fsx,fsy,fsz)

iris/lua/lib.bodygfx.lua:331: table.insert(partsarr,MakeBodyPartGfx(modelid,meshname,rightHandEntity1:CreateTagPoint(rightHandBoneName1),fsx,fsy,fsz))

iris/lua/lib.bodygfx.lua:340: table.insert(partsarr,MakeBodyPartGfx(modelid,meshname,leftHandEntity1:CreateTagPoint(leftHandBoneName1),fsx,fsy,fsz))



and a good place to add scaling infos would be here :
iris/lua/filter/filter.granny.lua:41:gGrannyFilter[780] ={grannyid=779}


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 Post subject:
PostPosted: Sun May 24, 2009 7:34 am 
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Yeah.

we have a filter concept to modify Art or Grannys.

http://www.iris2.de/index.php/Filters

Just add scaling to Granny Filter.


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PostPosted: Sun May 24, 2009 7:22 pm 
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like:
Code:
gGranyFilters[210] = {grannyid=210, scalex=0.5, scaley=0.5, scalez=0.5}


?


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PostPosted: Wed May 27, 2009 5:00 pm 
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Yep. But you have to implement this yourself. Currently i don't have the time todo it.

Send the patch to me if you are done. I add it to Iris2. Thanks in advance! :-)


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 Post subject: Re: Model Resizing ?
PostPosted: Fri Jul 08, 2011 10:39 am 
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I'm planning on setting up a small RunUO server to test out Iris as the primary client for players.

To make it look smooth I've been making up a list of mounts, clothing and building materials that are scaled relatively well and limiting the world to those models.

Most mounts appear very small but, I've realized by standing my character next to a wall, that the models for humanoids are actually too large for the mounts. In a building, my character's head is poking above walls if I view from the side.

Is there any way to fix this without being an Iris developer? Could I, say, get a model editor, fix the problem in the MLegacy files, package the new models and include them in a redistributed Iris2 installer?


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 Post subject: Re: Model Resizing ?
PostPosted: Fri Jul 08, 2011 10:35 pm 
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it's tricky since you'll need to scale not only the humans, but also all the clothes, weapons and other wearable equipment.
scaling the mounts might be easier.

you can do it with a text-editor like notepad++ editing the file ./lua/filter/filter.granny.lua : scale={x=2,y=2,z=2}
the id number needed is in the bottom line of the screen when you hold your mouse over the item, body or so.

best thing would be setting a global scale factor by editing

lua/lib.granny.lua: line 63: gGrannyScaleFactor = 0.65

maybe set it to 0.5 instead,
and then adjust individual models, e.g. mounts.


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 Post subject: Re: Model Resizing ?
PostPosted: Sun Oct 09, 2011 8:32 am 
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Oh, wow. Thanks a lot! This looks so much cooler.


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 Post subject: Re: Model Resizing ?
PostPosted: Sun Oct 09, 2011 3:20 pm 
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Should we change the value to 0.5 or makes this problems?

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