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Iris2 with SSAO http://iris2.de/forum/viewtopic.php?f=17&t=1443 |
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Author: | SiENcE [ Mon Aug 31, 2009 8:47 am ] |
Post subject: | Iris2 with SSAO |
What you think about adding an SSAO Compositor to Iris2? Of couse you could turn it off. SSAO adds more realistic Shadow-Lithhnting to a scene. The famous german Game Crysis uses the the technique ![]() -> http://www.iris2.de/index.php/Shadow_listener ![]() ![]() ![]() pros: Compared to other ambient occlusion solutions, SSAO has following advantages: * Independent from scene complexity. * No data pre-processing needed, no loading time and no memory allocations in system memory. * Works with dynamic scenes. * Works in the same consistent way for every pixel on the screen. * No CPU usage – it is executed completely on the GPU. * May be easily integrated into any modern graphics pipeline. cons: * Rather local and in many cases view-dependent, as it is dependent on adjacent texel depths which may be generated by any geometry whatsoever. * Hard to correctly smooth/blur out the noise without interfering with depth discontinuities, such as object edges (the occlusion should not "bleed" onto objects). Some more examples from Nvidia: http://www.nzone.com/object/nzone_ambie ... _home.html |
Author: | Sehlor [ Thu Sep 17, 2009 8:26 pm ] |
Post subject: | |
Hi Sience, It Has Been Long Time ![]() I Think SSAO Compositor Will Be Good For Iris2 Client. You Should Add It ![]() Regards |
Author: | SiENcE [ Thu Sep 17, 2009 10:35 pm ] |
Post subject: | |
hm yes, but i can't find the time to add selfshadowing. otherwise you will have no real shadows, this looks bad and is no real option. but i try to find some time this weekend ![]() |
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