I'm going to try to explain it:
You want a black potion in hue 0, so you apply hue 090E in gMaterialFilter to a potion with a totally white texture.
090E in official hues:
![Image](http://img149.imageshack.us/img149/4959/officialq.png)
090E in other hues:
![Image](http://img526.imageshack.us/img526/4813/customg.png)
Now you are a GM and you do that in a shard with official hues:
[color 0
You target the potion
You get:
![Image](http://img59.imageshack.us/img59/6742/blackpotion.png)
You are a GM in a shard with the other hues:
[color 0
You target the potion
You get:
![Image](http://img197.imageshack.us/img197/502/blackpotionhued.png)
(The images aren't real, I put them to help you to understand)
Three new models:
Deed:
http://img190.imageshack.us/img190/6317/44263106.pngPotions:
http://img685.imageshack.us/img685/1039/potions.pngThe purple potion already exists but it doesn't have the glass effect.
Ant Hill:
http://img685.imageshack.us/img685/1766/anthill.pngI noticed that the skybox not chaging bug only happens in caves, not in dungeons. Also when I go from Malas to Ilshenar (I didn't try in other facets) the skybox doesn't change. I thought that it happens in dungeons because most dungeons have an entrance that is a cave (floor is in statics.mul), but if you recall out the skybox changes correctly. I guess that in addition to the cave problem, the skybox only changes when exiting or entering mapareas declared in config_declarations.lua and when you log in the server.
Two particles: Fizzle and Smoke Ball (videos
here)