Alright great, now that I've snagged your attention.. I'd like to announce my (And my lovely lady's) efforts of a complete overhaul on the 3D graphics here.
Does anyone oppose of this?
.. Nobody?
So let's get to it then!
Our tools are:
Maya 2011 (Models/Animations)
Photoshop (Textures)
Faogen (Ambient Occlusions)
Dropbox (Cool stuff)
Give a hand to the character concepts!
I was actually going to use a preset model I found in your guys' archive for dimensions, but I decided to rework it a little bit.. Ended up actually completely deleting the original model and only using it for height.
![Image](http://img.photobucket.com/albums/v610/killarai/CharacterDifference1.png)
This is a little work-station scene I've created to just spew out models.
![Image](http://img.photobucket.com/albums/v610/killarai/WorkPreview_1.png)
An example of Ambient Occlusion and Faogen's awesome powers.
![Image](http://img.photobucket.com/albums/v610/killarai/GraveStone_1.png)
Now onto actual props!
These of which were not only made by myself, but my girlfriend has taken this opportunity to work on her texturing skills. =]
![Image](http://img.photobucket.com/albums/v610/killarai/BarrelProp_01.png)
![Image](http://img.photobucket.com/albums/v610/killarai/Backpack_Anvil01.png)
...
We're constantly working on the art side, non-stop.. This has been two days now.
Most of this time was spent actually trying to piece together a proper pipeline for development.
This being said, we're slowing down due to the lack of information regarding implementation.
If anyone could please inform me on how Iris2 manages custom animations and non-static models, I'd greatly appreciate it.
We'll keep pumping out work day in and day out for this, it's not just for the people.. It gives us some benefits to learning as well. ^^
I'll try to post updates every night, I do however work 12 hour days on Thursday-Saturday's, Wednesday is a 6 hour day for me.. So I'll only really get about 2-3 hours to work on anything those days.
Looking forward to collaborating with you guys further and thank you for the support. =]
(A lot more to come)
Cheers~ Rai