hmm, i took a short look but couldn't find anything for scaling, but here are a few pointers on how to add that :
iris/lua/lib.bodygfx.lua:261:function MakeBodyPartGfx (modelid,meshname,partgfx,forcescalex,forcescaley,forcescalez)
iris/lua/lib.bodygfx.lua:312: local partgfx = MakeBodyPartGfx(modelid,meshname,parentgfx:CreateChild(),fsx,fsy,fsz)
iris/lua/lib.bodygfx.lua:331: table.insert(partsarr,MakeBodyPartGfx(modelid,meshname,rightHandEntity1:CreateTagPoint(rightHandBoneName1),fsx,fsy,fsz))
iris/lua/lib.bodygfx.lua:340: table.insert(partsarr,MakeBodyPartGfx(modelid,meshname,leftHandEntity1:CreateTagPoint(leftHandBoneName1),fsx,fsy,fsz))
and a good place to add scaling infos would be here :
iris/lua/filter/filter.granny.lua:41:gGrannyFilter[780] ={grannyid=779}
|