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PostPosted: Wed Oct 19, 2011 8:31 am 

Joined: Tue Oct 18, 2011 3:34 am
Posts: 1
Hey everyone! I am Aler from Russia, Moscow, and my primary specialization is an artist.

I want to use your work in my non-commercial idea. I can offer my skills, but I need help in learning the technical aspects Iris2 engine.

I have repaired debug mode for "correct work" Export function, but result in 3d-Editor not equal visual content from Debug mode. (I think exported data from Artwork section, not Animation). How i can export some stuff from Animation?

Also, i dont know how import to Iris my stuff, but realy want do it :)

P.S. Where i can find code of shader for insert some things ex. normal map, specular map?
P.S.S. Sorry for my english :)

PostPosted: Wed Oct 19, 2011 9:41 pm 
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany

not sure what you mean by animation, i suppose animated 3d models :
animation is tricky due to all equipment/armor/weapons etc needing all the animations,
but if you use the ogre model exporter and pick the right names for animation sequences you should be able to get it running.

animnames :
-- GetAnimName(400,23) looks in Human.lst for animid 23 and returns "Horse_Walk_01"

-- determines "type" (human,animal,monster,sea,other) from the second column in the Models.txt

-- Human.lst : 23 Horse_Walk_01

function GetAnimName (mobileartid,animid) ... end
is a file in the uo data files, models/ dir.

for shaders you have to edit the .material files in data, see ogre docs : ... C_Contents
either provide your own shader, or download the ogre demos and check what shaders they are using.

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