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PostPosted: Fri Mar 16, 2007 1:45 pm 
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well, i made it only for iris - a logo should be unique.. ;)

i ll have a look on that license thing and meanwhile work on like before. just want to know whats going on, perhaps i can consult a bit, for joining the art-team i probably havent enough time...

my message sounded meaner than it was meant i suppose ^^
greets,
haze


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PostPosted: Fri Mar 16, 2007 1:46 pm 
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Image

i have no opinions cause i havent been here since u started iris project.;)


Last edited by jokerwader on Fri Mar 16, 2007 2:06 pm, edited 1 time in total.

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PostPosted: Fri Mar 16, 2007 2:03 pm 
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Hey Joker,

maybe you don't work on the logo of iris, until haze chooses a license. also the team already choose the modification from malenius as official logo.

thx.

SiENcE

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PostPosted: Fri Mar 16, 2007 2:18 pm 
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Hello SiENcE

Now i know this and i will stop to remake it. I know that this logo has been recognized as official. It was only like an advert.


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PostPosted: Fri Mar 16, 2007 2:22 pm 
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Ok. Sorry for that. But also want to choose a license for all gfx stuff from Iris.


That is a difficult topic at all.


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PostPosted: Fri Mar 16, 2007 8:36 pm 
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i think that green is better ;) ghoulsblade

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PostPosted: Fri Mar 16, 2007 9:16 pm 
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Location: Munich, Bavaria, Germany
=D


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PostPosted: Fri Mar 30, 2007 3:43 pm 
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Hello it's my again. ;)

This is my conception of new iris logo. ;)

Image

If u like green

Image

I have .xcf also(gimp file)

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PostPosted: Fri Mar 30, 2007 4:03 pm 
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its a bit too spacy :)

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PostPosted: Fri Mar 30, 2007 4:12 pm 
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You know this iris project not game server ;).
Always we can change font type.

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PostPosted: Fri Mar 30, 2007 6:51 pm 
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Sorry but i don't know why you are working on a new logo for Iris?

We already have a nice logo and i think all devs agree with me.

Sorry but maybe you should create some other art for iris, like gui elements or something :-).


best regards
SiENcE

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PostPosted: Fri Mar 30, 2007 10:04 pm 
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agreed, the current iris logo is good, no need to change that.
if you want to contribute art, you should focus on art thats not already available. for example we could use a few nice high-resolution textures, preferably with bumpmaps or normalmaps, especially for buildingparts like walls, floors, ceilings... stone, wood, stucco...
also road and dirt


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PostPosted: Sat Mar 31, 2007 7:23 am 
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Something like that?

Image

Of course i need to work out details(I made it in 15 minutes).

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PostPosted: Sat Mar 31, 2007 1:33 pm 
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not quite, those strong borders look unnatural and it should be tilable. i think you get the best results if you use photos as basis.

here are some commont textures from britain that we only have in a rather low resolution.
Image
Image
Image
Image
Image

if you are not so experienced with textures, do you maybe know how to make 3d models ?


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PostPosted: Sat Mar 31, 2007 1:57 pm 
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I can do textures it was only an example. Now im workin at high quality wall. Yes i know how to do 3D models but first i want to make textures and after i can help to create plants, candles etc.

Edit:

What size we need??

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