Here is a debug of the animation.
Code:
##################################
###### START INGAME #####
##################################
none
Welcome to Iris
stop music
TODO:GumpParser_CloseOldDialog
NET: kPacket_Generic_Command size=0x0006 subcmd=0x0008=kPacket_Generic_SubComman
d_MapChange
NET: kPacket_Generic_Command size=0x000c subcmd=0x0019=kPacket_Generic_SubComman
d_ExtendedStats
DEBUG[animation] Animation m_animForward=0,m_animation=5,m_frameDelay=1,m
_framecount=5,m_repeat=1,m_repeatFlag=1,mobileserial=5595,
warning : terrain : groundblock loader doesn't support group loading, falling ba
ck to copy, but it's a bit slower (group loading not implemented yet)
gTileFreeWalk:StuckFix
DEBUG[animation] Animation m_animForward=0,m_animation=10,m_frameDelay=1,
m_framecount=5,m_repeat=1,m_repeatFlag=0,mobileserial=4204,
DEBUG[animation] Animation m_animForward=0,m_animation=10,m_frameDelay=1,
m_framecount=5,m_repeat=1,m_repeatFlag=0,mobileserial=4040,
DEBUG[animation] Animation m_animForward=0,m_animation=10,m_frameDelay=1,
m_framecount=5,m_repeat=1,m_repeatFlag=0,mobileserial=4192,
DEBUG[animation] Animation m_animForward=0,m_animation=11,m_frameDelay=1,
m_framecount=5,m_repeat=1,m_repeatFlag=0,mobileserial=4145,
WARNING ! playing anim 'Pillage' failed
WARNING ! length check for anim 'Pillage' failed
..\lugre\src\lugre_main.cpp:182:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
..\lugre\src\lugre_scripting.cpp:263:Lugre::cScripting::LuaCall
..\lugre\src\lugre_scripting.cpp:187:Lugre::PCallWithErrFuncWrapper
..\lugre\src\lugre_scripting.ogre.cpp:416:l_Client_RenderOneFrame
..\lugre\src\lugre_game.cpp:35:Lugre::cGame::RenderOneFrame
..\lugre\src\lugre_ogrewrapper.cpp:603:Lugre::cOgreWrapper::RenderOneFrame
PrintLuaStackTrace:
LuaStackTrace:
[C]: in function `Client_RenderOneFrame'
..//lua/main.lua:435: in function `MainStep'
..//lua/main.lua:361: in function <..//lua/main.lua:285>
ERROR : SegFault Detected
If this error remains after running the updater and you think this is a bug
please check the BugTracker at www.iris2.de
and report it if it is not already known.
Please also append the logfile in bin/stacktrace.log to your bugreport.
EDIT: I just had another segfault that didn't have anything animation related before it so possible could be caused by this "gTileFreeWalk:StuckFix" which seems to be in all 4 of my segfault errors since i've been keeping track