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PostPosted: Wed Sep 17, 2008 2:54 am 
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Any idea how I can fix this?

Image


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PostPosted: Wed Sep 17, 2008 3:59 am 
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I think you just need d3dx9_33.dll in your bin folder.


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PostPosted: Wed Sep 17, 2008 7:41 am 
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do you use vista and dont have dx9 installed?
btw can you post the content of your ogre.log?

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PostPosted: Wed Sep 17, 2008 5:46 pm 
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I had directx 9 installed and I still had to put the file in the folder maybe you guys should just include it on the svn so its already there.


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PostPosted: Wed Sep 17, 2008 5:56 pm 
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I use XP Home and I'm pretty sure I have dx9 [how do i check for sure?]

Here is all that's in ogre.log:

22:41:10: Creating resource group General
22:41:10: Creating resource group Internal
22:41:10: Creating resource group Autodetect
22:41:10: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:41:10: Registering ResourceManager for type Material
22:41:10: Registering ResourceManager for type Mesh
22:41:10: Registering ResourceManager for type Skeleton
22:41:10: MovableObjectFactory for type 'ParticleSystem' registered.
22:41:10: OverlayElementFactory for type Panel registered.
22:41:10: OverlayElementFactory for type BorderPanel registered.
22:41:10: OverlayElementFactory for type TextArea registered.
22:41:10: Registering ResourceManager for type Font
22:41:10: ArchiveFactory for archive type FileSystem registered.
22:41:10: ArchiveFactory for archive type Zip registered.
22:41:10: FreeImage version: 3.10.0
22:41:10: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:41:10: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
22:41:10: DDS codec registering
22:41:10: Registering ResourceManager for type HighLevelGpuProgram
22:41:10: Registering ResourceManager for type Compositor
22:41:10: MovableObjectFactory for type 'Entity' registered.
22:41:10: MovableObjectFactory for type 'Light' registered.
22:41:10: MovableObjectFactory for type 'BillboardSet' registered.
22:41:10: MovableObjectFactory for type 'ManualObject' registered.
22:41:10: MovableObjectFactory for type 'BillboardChain' registered.
22:41:10: MovableObjectFactory for type 'RibbonTrail' registered.
22:41:10: Loading library .\RenderSystem_Direct3D9
22:41:10: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9. System Error: The specified module could not be found.

in DynLib::load at ..\src\OgreDynLib.cpp (line 80)


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PostPosted: Wed Sep 17, 2008 6:44 pm 
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there are different versions of directx9 you need a newer one :

http://download.microsoft.com/download/ ... redist.exe (August 2008)


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PostPosted: Wed Sep 17, 2008 6:46 pm 
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Link_of_Hyrule wrote:
maybe you guys should just include it on the svn so its already there.


not possible due to legal reasons afaik.


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PostPosted: Thu Sep 18, 2008 5:26 pm 
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oh ok i see well theres a site .dll site that has it hosted maybe just post a link idk some how i find it unlikely they would come after you for that.

Install the new directx 9 and throw this in your bin folder it should fix the problem.

http://www.dll-files.com/dllindex/dll-f ... l?d3dx9_33


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PostPosted: Thu Sep 18, 2008 7:07 pm 
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Just download and install the newest dx runtime. Do not take such files, you don't know if there is a virus or worm in it. Also you don't get the rest of the updated directx files, and this maybe couses crashes.

It has good reasons why ms is updating the directx9 runtime sometimes ;-).


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PostPosted: Fri Sep 19, 2008 8:26 am 
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download and install the newest directx9 runtime.

here you go: http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=c1367bc3-4676-481a-bfaa-5c15d1d7199d


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PostPosted: Tue Sep 23, 2008 8:46 pm 
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sometimes on vista machines you can't have DirectX 9 with DirectX 10 it won't work, so you have to do some work around.


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PostPosted: Wed Sep 24, 2008 7:07 pm 
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My last exp. was, that Vista comes with dx10 and you have to install dx9 seperatly. But it works.


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PostPosted: Thu Sep 25, 2008 1:36 am 
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Vista comes with both DX9 and 10, however the redists are the builds that come after the initial release, think of them as the monthly releases (as the SDK changes, so the framework does, logically) - most games include the redist files with them (so long as you use the packaged installers afaik). Vista comes with plain DX9 and plain DX10, none of these monthly versions.

If the compiles were moved to use the basic oooold DirectX9c SDK from whenever it was released, no one would notice, but since we cant do that for many reasons, this is the best we can do :)


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PostPosted: Fri Sep 26, 2008 3:06 am 
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Ravenal wrote:
sometimes on vista machines you can't have DirectX 9 with DirectX 10 it won't work, so you have to do some work around.



This is quite incorrect.

You can (and SHOULD!!!) have DirectX 9 installed on Vista, and update it from www.microsoft.com/directx every few months, just to be on the safe side. Go to the For Gamers button at the bottom left, then click the Get Latest DirectX (Yes, I know the site has DirectX 10 plastered all over it, but it actually installs the latest 9 version, presumably because 10 hasn't had any major updates yet)

This is the same as .Net... Vista does not come pre-installed with 1.1, however many apps still require it (The installer will complain when you try to install 1.1, but it works perfectly. Vista will, in fact, work with 1.1, 2.0, and 3.0 all installed at the same time (this is the recommended method if you use many .Net apps)

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PostPosted: Wed Jan 28, 2009 5:20 pm 
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why not use http://www.ogre3d.org/wiki/index.php/Co ... 2B_Toolbox

to replace directx?
http://www.ogre3d.org/forums/viewtopic. ... 6f4e2718c6


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