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PostPosted: Fri Oct 24, 2008 1:04 pm 
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Joined: Sun Apr 08, 2007 5:49 pm
Posts: 49
Iris is spaming "You See" messages after the lates patches (every 2 seconds or so. Same thing happens on the enemy list (Npc's got added and deleted every few secs)

https://www.vetus-mundus.de/index.php?p ... pic_id=896

The bug occured after recalling to Luna Bank.

This is what the console said

Code:
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
WARNING ! playing anim 'Die2' failed
WARNING ! length check for anim 'Die2' failed
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
WARNING ! playing anim 'AttackThrow' failed
WARNING ! length check for anim 'AttackThrow' failed
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
WARNING ! playing anim 'Die2' failed
WARNING ! length check for anim 'Die2' failed
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
WARNING ! playing anim 'Die2' failed
WARNING ! length check for anim 'Die2' failed
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
WARNING ! playing anim 'AttackThrow' failed
WARNING ! length check for anim 'AttackThrow' failed
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
Hook_Packet_Localized_Text      375885  Sanctum Viatas  1060727
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
kPacket_Naked_MOB : dist >=     19
terrain:UpdateBlendOutVisibility        true
gTileFreeWalk:StuckFix
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
WARNING ! playing anim 'AttackThrow' failed
WARNING ! length check for anim 'AttackThrow' failed
WARNING ! playing anim 'Die2' failed
WARNING ! length check for anim 'Die2' failed
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true
terrain:UpdateBlendOutVisibility        true


Maybe the update of the enemylist and the "You See" messages need some kind of delay for mobs which are close to the screen bounds?


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PostPosted: Sat Oct 25, 2008 9:35 pm 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
hmm, yep, we've had some troubles with the client keeping mobiles that were destroyed on the server while outside view on the client. i'll have to cache these "you see" lables so they're not requested again and again when something is on the border of the update range.. it's on the todo =)


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