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PostPosted: Mon Dec 29, 2008 1:26 am 
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Joined: Mon Dec 29, 2008 1:18 am
Posts: 4
Edit: Looks like that without admin rights iris2 don't write on the stacktrace, edited permission and got right log now


Well, tryed draging some stack of nightshades or other reags, but when I click on it, client crash.
Windows vista x64, uo ML, pol server (mystic).

I have others bugs i'll post, i make new topics or use this one?
Code:
:: Sun Dec 28 23:50:32 2008

LuaError
error running function `Main': ..//lua/widgets/widget.uoedittext.lua:36: attempt to call method 'SetUOHtml' (a nil value)
LuaStackTrace:

   ..//lua/widgets/widget.uoedittext.lua:36: in function `UpdateTextDisplay'
   ..//lugre/lua/../widgets/lib.gui.widget.edittext.lua:37: in function `InitTextWidget'
   ..//lugre/lua/../widgets/lib.gui.widget.edittext.lua:31: in function `Init'
   ..//lugre/lua/lib.gui.widget.lua:85: in function <..//lugre/lua/lib.gui.widget.lua:67>
   (tail call): ?
   ..//lua/gui/gui.gumpparser.lua:433: in function <..//lua/gui/gui.gumpparser.lua:241>
   (tail call): ?
   ..//lua/gui/gui.amount.lua:47: in function `OpenAmount'
   ..//lua/gui/gui.amount.lua:35: in function `OpenAmountAtMouse'
   ..//lua/lib.uodragdrop.lua:290: in function `UODragDrop_TakeItem'
   ..//lua/lib.uodragdrop.lua:237: in function `StepUODragDrop'
   ..//lua/main.lua:464: in function `MainStep'
   ..//lua/main.lua:405: in function <..//lua/main.lua:310>
..\lugre\src\lugre_main.cpp:189:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
  ..\lugre\src\lugre_scripting.cpp:263:Lugre::cScripting::LuaCall
   ..\lugre\src\lugre_scripting.cpp:209:Lugre::LuaErrorHandler
PrintLuaStackTrace:
LuaStackTrace:


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PostPosted: Mon Dec 29, 2008 4:48 am 
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Joined: Mon Dec 29, 2008 1:18 am
Posts: 4
I had the idea of installing unstable release, probleme solved!

looks like that instable is much better than stable


sorry for inutile post ;p


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PostPosted: Mon Dec 29, 2008 1:00 pm 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
hehe, we should make a new stable release soon.
generally unstable is better, i'd suggest using it as long as it works =)

yep, checking if the bug is fixed in unstable would be good before posting, if not make a new thread for each bug.


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