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Problem starting up Iris2 http://iris2.de/forum/viewtopic.php?f=18&t=1462 |
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Author: | SiENcE [ Sat Nov 21, 2009 9:59 pm ] |
Post subject: | Re: Problem starting up Iris2 |
But really strange that only OpenGL work for you. Try to install the newest DirectX Runtime again. here you go: http://www.microsoft.com/downloads/deta ... laylang=en |
Author: | ghoulsblade [ Sat Nov 21, 2009 11:46 pm ] |
Post subject: | Re: Problem starting up Iris2 |
in the latest/unstable version i added a dialog to choose between directx and opengl at startup if a crash is detected in case other people have the same problem. (only helps if the crash happens during render-system init) |
Author: | Admin Nora [ Tue Nov 24, 2009 3:57 pm ] |
Post subject: | Re: Problem starting up Iris2 |
Hi all: Long time not to see you, but I'm here again with this What to do? Regards! Code: :: Tue Nov 24 12:33:11 2009 SegFault Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:195:Lugre::PCallWithErrFuncWrapper ..\lugre\src\lugre_scripting.ogre.cpp:1597:l_OgreInitResLocs PrintLuaStackTrace: LuaStackTrace: [C]: in function `OgreInitResLocs' ..//lua/main.lua:297: in function `CollectOgreResLocs' ..//lua/main.lua:441: in function <..//lua/main.lua:392> :: Tue Nov 24 12:47:37 2009 SegFault Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:195:Lugre::PCallWithErrFuncWrapper ..\lugre\src\lugre_scripting.ogre.cpp:1597:l_OgreInitResLocs PrintLuaStackTrace: LuaStackTrace: [C]: in function `OgreInitResLocs' ..//lua/main.lua:299: in function `CollectOgreResLocs' ..//lua/main.lua:443: in function <..//lua/main.lua:394> Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 Language: English (Regional Setting: Spanish) System Manufacturer: MSI System Model: MS-7252 BIOS: Default System BIOS Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow, ~2.6GHz Memory: 2048MB RAM Page File: 663MB used, 3277MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode |
Author: | ghoulsblade [ Tue Nov 24, 2009 4:56 pm ] |
Post subject: | Re: Problem starting up Iris2 |
hi =) please update to the latest unstable and try again, i just committed something that should detect the crash and ask you if you want to start in opengl at the next startup, if this is the same problem, then starting with opengl should solve it. @sience : i think it is either the new ogre version or the directx dll in the iris dir that is causing this, i'd suggest we revert both to the old state, what do you think ? |
Author: | Admin Nora [ Tue Nov 24, 2009 5:15 pm ] |
Post subject: | Re: Problem starting up Iris2 |
Admin Nora wrote: Hi all: Long time not to see you, but I'm here again with this What to do? Regards! Code: :: Tue Nov 24 12:33:11 2009 SegFault Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:195:Lugre::PCallWithErrFuncWrapper ..\lugre\src\lugre_scripting.ogre.cpp:1597:l_OgreInitResLocs PrintLuaStackTrace: LuaStackTrace: [C]: in function `OgreInitResLocs' ..//lua/main.lua:297: in function `CollectOgreResLocs' ..//lua/main.lua:441: in function <..//lua/main.lua:392> :: Tue Nov 24 12:47:37 2009 SegFault Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:195:Lugre::PCallWithErrFuncWrapper ..\lugre\src\lugre_scripting.ogre.cpp:1597:l_OgreInitResLocs PrintLuaStackTrace: LuaStackTrace: [C]: in function `OgreInitResLocs' ..//lua/main.lua:299: in function `CollectOgreResLocs' ..//lua/main.lua:443: in function <..//lua/main.lua:394> Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 Language: English (Regional Setting: Spanish) System Manufacturer: MSI System Model: MS-7252 BIOS: Default System BIOS Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow, ~2.6GHz Memory: 2048MB RAM Page File: 663MB used, 3277MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode It's working very well! nice solution! tnx! It gave to me an option then I did OK that made me work. Tnx very much! |
Author: | Admin Nora [ Tue Nov 24, 2009 5:27 pm ] |
Post subject: | Re: Problem starting up Iris2 |
ghoulsblade wrote: hi =) please update to the latest unstable and try again, i just committed something that should detect the crash and ask you if you want to start in opengl at the next startup, if this is the same problem, then starting with opengl should solve it. @sience : i think it is either the new ogre version or the directx dll in the iris dir that is causing this, i'd suggest we revert both to the old state, what do you think ? Here we go: Crash Code: :: Tue Nov 24 14:20:58 2009
LuaError error running function `Main': ../lua/lib.3d.mousepick.lua:206: attempt to compare nil with number LuaStackTrace: ../lua/lib.3d.mousepick.lua:206: in function `MousePick_Scene' ../lua/lib.mousepick.lua:28: in function `MainMousePick' ../lua/lib.mousepick.lua:105: in function `GetMouseHitObject' ../lua/lib.mousepick.lua:98: in function `GetMouseHitSerial' ../lua/lib.3d.mousepick.lua:36: in function `MousePickStep' ../lua/lib.3d.renderer.lua:123: in function `MainStep' ..//lua/main.lua:596: in function `MainStep' ..//lua/main.lua:506: in function <..//lua/main.lua:394> ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:217:Lugre::LuaErrorHandler PrintLuaStackTrace: LuaStackTrace: :: Tue Nov 24 14:21:06 2009 Abort Signal Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:217:Lugre::LuaErrorHandler PrintLuaStackTrace: LuaStackTrace: |
Author: | SiENcE [ Tue Nov 24, 2009 5:42 pm ] |
Post subject: | Re: Problem starting up Iris2 |
ghoulsblade wrote: @sience : i think it is either the new ogre version or the directx dll in the iris dir that is causing this, i'd suggest we revert both to the old state, what do you think ? I dont think so. Th enew Ogre requires to install the new DirectX Runtime. If people do not install this and only use our updater, this couses crashes. Maybe we need an info or button in our Updater to request people to install a DirectX Runtime. |
Author: | Admin Nora [ Tue Nov 24, 2009 6:00 pm ] |
Post subject: | Re: Problem starting up Iris2 |
SiENcE wrote: ghoulsblade wrote: @sience : i think it is either the new ogre version or the directx dll in the iris dir that is causing this, i'd suggest we revert both to the old state, what do you think ? I dont think so. Th enew Ogre requires to install the new DirectX Runtime. If people do not install this and only use our updater, this couses crashes. Maybe we need an info or button in our Updater to request people to install a DirectX Runtime. The new one is this: Code: :: Tue Nov 24 14:54:35 2009
LuaError error running function `Main': ../lua/lib.3d.mousepick.lua:206: attempt to compare nil with number LuaStackTrace: ../lua/lib.3d.mousepick.lua:206: in function `MousePick_Scene' ../lua/lib.mousepick.lua:28: in function `MainMousePick' ../lua/lib.mousepick.lua:105: in function `GetMouseHitObject' ../lua/lib.mousepick.lua:98: in function `GetMouseHitSerial' ../lua/lib.3d.mousepick.lua:36: in function `MousePickStep' ../lua/lib.3d.renderer.lua:123: in function `MainStep' ..//lua/main.lua:596: in function `MainStep' ..//lua/main.lua:506: in function <..//lua/main.lua:394> ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:217:Lugre::LuaErrorHandler PrintLuaStackTrace: LuaStackTrace: :: Tue Nov 24 14:54:42 2009 Abort Signal Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:217:Lugre::LuaErrorHandler PrintLuaStackTrace: LuaStackTrace: |
Author: | SiENcE [ Tue Nov 24, 2009 6:13 pm ] |
Post subject: | Re: Problem starting up Iris2 |
Admin Nora wrote: SiENcE wrote: ghoulsblade wrote: @sience : i think it is either the new ogre version or the directx dll in the iris dir that is causing this, i'd suggest we revert both to the old state, what do you think ? I dont think so. Th enew Ogre requires to install the new DirectX Runtime. If people do not install this and only use our updater, this couses crashes. Maybe we need an info or button in our Updater to request people to install a DirectX Runtime. The new one is this: Code: :: Tue Nov 24 14:54:35 2009 LuaError error running function `Main': ../lua/lib.3d.mousepick.lua:206: attempt to compare nil with number LuaStackTrace: ../lua/lib.3d.mousepick.lua:206: in function `MousePick_Scene' ../lua/lib.mousepick.lua:28: in function `MainMousePick' ../lua/lib.mousepick.lua:105: in function `GetMouseHitObject' ../lua/lib.mousepick.lua:98: in function `GetMouseHitSerial' ../lua/lib.3d.mousepick.lua:36: in function `MousePickStep' ../lua/lib.3d.renderer.lua:123: in function `MainStep' ..//lua/main.lua:596: in function `MainStep' ..//lua/main.lua:506: in function <..//lua/main.lua:394> ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:217:Lugre::LuaErrorHandler PrintLuaStackTrace: LuaStackTrace: :: Tue Nov 24 14:54:42 2009 Abort Signal Detected ..\lugre\src\lugre_main.cpp:221:Lugre::Lugre_Run ..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run ..\lugre\src\lugre_scripting.cpp:271:Lugre::cScripting::LuaCall ..\lugre\src\lugre_scripting.cpp:217:Lugre::LuaErrorHandler PrintLuaStackTrace: LuaStackTrace: What is the new one? 1. :: Tue Nov 24 14:54:35 2009 LuaError error running function `Main': ../lua/lib.3d.mousepick.lua:206: attempt to compare nil with number or 2. :: Tue Nov 24 14:54:42 2009 ? Or does 1. occur and followed by 2.? Quote: error running function `Main': ../lua/lib.3d.mousepick.lua:206: attempt to compare nil with number This is a real Bug. Nothign todo with DirectX. What do you do, when this Error occours? It seems, that you click on a wrong Dynamic Item in your World. |
Author: | Admin Nora [ Tue Nov 24, 2009 6:26 pm ] |
Post subject: | Re: Problem starting up Iris2 |
I made an emergency update, then a new update. Now, with 2D I can log in.. but before I tryed to log on with 3D client, but it made me crash. Now I'm on with 2D and it's working. What do you think? edit: 3D is working too ![]() |
Author: | ghoulsblade [ Tue Nov 24, 2009 7:28 pm ] |
Post subject: | Re: Problem starting up Iris2 |
did you customize something to override the default multi-start-value ? lua/lib.uoids.lua:29:gMulti_ID = hex2num("0x4000") i added a check at the 3d mousepick, if you update to unstable again, you should get a better error message, please post it here. |
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