penGL: true
ConfigDialog_SetGlobalVal gGfxConfig_RenderSystem nil
ConfigDialog_SetGlobalVal gGfxConfig_Resolution nil
ConfigDialog_SetGlobalVal gGfxConfig_Fullscreen nil
ConfigDialog_SetGlobalVal gGfxConfig_AntiAliasing nil
>>>gGfxConfig_RenderSystem >nil<
>>>gGfxConfig_Resolution >nil<
>>>gGfxConfig_Fullscreen >nil<
>>>gGfxConfig_AntiAliasing >nil<
GfxConfig_FindDefaultRenderSystem OpenGL Rendering Subsystem
penGL: true
GfxConfig_FindDefaultResolution 1024 x 768
################## fsaa: {[1]="0",}
GfxConfig_FindDefaultAntiAliasing 0
>>>gGfxConfig_RenderSystem >OpenGL Rendering Subsystem<
>>>gGfxConfig_Resolution >1024 x 768<
>>>gGfxConfig_Fullscreen >false<
>>>gGfxConfig_AntiAliasing >0<
GfxConfig_SetOgreConfig: value set >FSAA< >0<
GfxConfig_SetOgreConfig: value set >Full Screen< >No<
GfxConfig_SetOgreConfig: value set >Video Mode< >1024 x 768<
bIsFullScreen=0
std::exception
Win32Keyboard::Win32Keyboard >> coop error!
#################
### LugreExceptionTipps ###
#################
Win32Keyboard::Win32Keyboard >> coop error!
#################
..\lugre\src\lugre_main.cpp:234:Lugre::Lugre_Run
PrintLuaStackTrace:
LuaStackTrace:
[C]: in function `OgreCreateWindow'
..//lua/main.lua:518: in function <..//lua/main.lua:466>
ERROR : std::exception occurred, see console
Win32Keyboard::Win32Keyboard >> coop error!
If this error remains after running the updater and you think this is a
please check the BugTracker at
www.iris2.deand report it if it is not already known.
Please also append the logfile in bin/stacktrace.log to your bugreport.
..\lugre\src\lugre_main.cpp:234:Lugre::Lugre_Run
PrintLuaStackTrace:
LuaStackTrace:
[C]: in function `OgreCreateWindow'
..//lua/main.lua:518: in function <..//lua/main.lua:466>
ERROR : Abort Signal Detected
If this error remains after running the updater and you think this is a
please check the BugTracker at
www.iris2.deand report it if it is not already known.
Please also append the logfile in bin/stacktrace.log to your bugreport.
i am completely lost. =( and when i start it up it says
Iris detected a crash during the last startup of the rendering system. Currently used rendering system: 'OpenGL Rendering Subsystem' Do you want to change to : 'Direct3D9 Rendering System?