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PostPosted: Mon Jun 25, 2007 4:37 pm 
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the zip itself might be old, but if you are on windows, you can just download it and start the updater to get the newest version =)
this way you don't need to bother installing svn clients.

EDIT : just saw that you are on ubuntu, i'll make you a new zip, we gotta fix the script that was supposed to generate those, sorry.

the svn command you posted is correct, that will do the same as downloading and unpacking the zip file.

new zip is up :
http://ghoulsblade.schattenkind.net/iri ... 240.tar.gz


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PostPosted: Tue Jun 26, 2007 3:44 am 
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ghoulsblade, i had already downloaded from svn, but thanks.

after i found some RPMs to install fmod 3 (the main site link is down), im going more further on the make process, but still get errors related to openal.

I compiled from source openal, openal devel, freealut, devel, libogg and libvorbis. But still, coundnt get nothing. :/

Isnt there really a way you guys could create deb or RPM packages for the whole thing? I have some that i intent to make links in my site to get it, but the main ones (ogre and iris) i tried to make a .deb but failed.

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PostPosted: Tue Jun 26, 2007 5:41 am 
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the current version of iris requires fmod4, not fmod3.
we upgraded a month or so ago i think.
you don't need fmod AND openal,
one of them is enough.
(adjust src/Makefile.am to include either sound_openal.cpp OR sound_fmod.cpp, but not both)

about making a .deb : sorry, no idea how that works.
someone would have to make a .deb for the current ogre version (1.4.*) first before we could do that, but there is only an old .deb for ogre 1.2.*


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PostPosted: Tue Jun 26, 2007 1:25 pm 
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Location: São José
the deb creation appears to be easy, according to the Debian New Mantainers Guide:
you unzip the source (must be a fresh one)
enter the directory wher the source is and type:

Code:
dh_make -e "your-email" -f ../(the sourcefile).

wait for it to finish
then in the same directory type
Code:
debuild


but i tried and it failed, dont know why. Maybe the RPM is easier to create, and once i have a RPM, i can make a deb package easy using alien.

ghoulsblade, i always remove sound_openal.cpp from Makefile.am, and also from the configure file before a i run it, otherwise it would not get even in the make process.

I really dont know what could be happening.
Could you describe here all the steps you made to get iris compiled? (just what you downloaded andcompiled, not the actual commands)[/quote]

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PostPosted: Tue Jun 26, 2007 5:16 pm 
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gugutz wrote:
Could you describe here all the steps you made to get iris compiled? (just what you downloaded andcompiled, not the actual commands)


it works fine here with svn checkout +
sh bootstrap && sh configure && make
like it says in the readme...

i've got lots of libs installed on my computer as i do lots of developing, but the ones you need for iris are listed on
http://www.iris2.de/index.php/Building_From_Source


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PostPosted: Sat Aug 11, 2007 9:37 pm 
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argh i have openal, alut, fmod.... i have it all but:
Code:
make
Making all in .
make[1]: Wejście do katalogu `/home/skoruppa/Desktop/iris_2.0.1305'
make[1]: Nie ma nic do zrobienia w `all-am'.
make[1]: Opuszczenie katalogu `/home/skoruppa/Desktop/iris_2.0.1305'
Making all in src
make[1]: Wejście do katalogu `/home/skoruppa/Desktop/iris_2.0.1305/src'
/bin/bash ../libtool --mode=link g++  -g -O2   -o irisogre -L/usr/local/lib -lfmodex -lSDL -lOgreMain   -llua50   -llualib50 -llua50   -lopenal    -lvorbisfile -lvorbis -lm -logg   -L/usr/local/lib -lOIS   data.o data_L.o legacydata.o terrain.o builder.o builder_L.o bitmask.o bitmask_L.o shell.o robstring1.2.o pathsearch.o game.o profile.o listener.o timer.o sound.o sound_fmod.o sound_openal.o sound_L.o net.o net_L.o huffman.o fifo_L.o ogremanualloader.o ogremanualloader_L.o luaxml.o tinystr.o tinyxml.o tinyxmlerror.o tinyxmlparser.o robrenderable.o meshshape.o granny_L.o grannyparser.o grannydump.o grannyloader_i2.o grannyogreloader.o BorderColourClipPaneOverlay.o ColourClipPaneOverlay.o ColourClipTextOverlay.o CompassOverlay.o RobRenderableOverlay.o SortedOverlayContainer.o gfx2D.o gfx2D_L.o gfx3D.o gfx3D_L.o widget.o widget_L.o material_L.o rendertexture.o rendertexture_L.o camera.o camera_L.o viewport.o viewport_L.o radar.o radar_L.o spritemanager.o spritemanager_L.o scripting.o ogrewrapper.o input.o main.o  -lSDL_image
g++ -g -O2 -o irisogre data.o data_L.o legacydata.o terrain.o builder.o builder_L.o bitmask.o bitmask_L.o shell.o robstring1.2.o pathsearch.o game.o profile.o listener.o timer.o sound.o sound_fmod.o sound_openal.o sound_L.o net.o net_L.o huffman.o fifo_L.o ogremanualloader.o ogremanualloader_L.o luaxml.o tinystr.o tinyxml.o tinyxmlerror.o tinyxmlparser.o robrenderable.o meshshape.o granny_L.o grannyparser.o grannydump.o grannyloader_i2.o grannyogreloader.o BorderColourClipPaneOverlay.o ColourClipPaneOverlay.o ColourClipTextOverlay.o CompassOverlay.o RobRenderableOverlay.o SortedOverlayContainer.o gfx2D.o gfx2D_L.o gfx3D.o gfx3D_L.o widget.o widget_L.o material_L.o rendertexture.o rendertexture_L.o camera.o camera_L.o viewport.o viewport_L.o radar.o radar_L.o spritemanager.o spritemanager_L.o scripting.o ogrewrapper.o input.o main.o  -L/usr/local/lib -lfmodex /usr/lib/libSDL.so /usr/lib/libOgreMain.so -llualib50 -llua50 /usr/lib/libopenal.so /usr/lib/libvorbisfile.so /usr/lib/libvorbis.so -lm /usr/lib/libogg.so /usr/local/lib/libOIS.so /usr/lib/libSDL_image.so
sound_openal.o: In function `cSoundSystemOpenAl':
/home/skoruppa/Desktop/iris_2.0.1305/src/sound_openal.cpp:535: undefined reference to `alutInit'
/home/skoruppa/Desktop/iris_2.0.1305/src/sound_openal.cpp:535: undefined reference to `alutInit'
sound_openal.o: In function `~cSoundSystemOpenAl':
/home/skoruppa/Desktop/iris_2.0.1305/src/sound_openal.cpp:540: undefined reference to `alutExit'
/home/skoruppa/Desktop/iris_2.0.1305/src/sound_openal.cpp:540: undefined reference to `alutExit'
/home/skoruppa/Desktop/iris_2.0.1305/src/sound_openal.cpp:540: undefined reference to `alutExit'
collect2: ld returned 1 exit status
make[1]: *** [irisogre] Błąd 1
make[1]: Opuszczenie katalogu `/home/skoruppa/Desktop/iris_2.0.1305/src'
make: *** [all-recursive] Błąd 1


someone can help?


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 Post subject:
PostPosted: Sat Aug 11, 2007 9:55 pm 
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try installing libalut-dev (-dev is important)


have you tried with fmod instead of openal and without the sound_openal.cpp ?


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PostPosted: Sun Aug 12, 2007 9:34 am 
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Im not stupid, i kno that ;)

Quote:
without the sound_openal.cpp
you mean i have to delete that file (i changed #define in sound.cpp)


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PostPosted: Sun Aug 12, 2007 11:19 am 
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skoruppa wrote:
Im not stupid, i kno that ;)

sorry, just making sure =)


skoruppa wrote:
Quote:
without the sound_openal.cpp
you mean i have to delete that file (i changed #define in sound.cpp)


try removing the line with
sound_openal.cpp\
in
src/Makefile.am

and make sure src/sound.cpp has this near the beginning of the file :
Code:
#define USE_FMOD         1
//#define USE_OPENAL         1


this way openal will not be used, so you should be able to compile if you successfully installed fmod


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 Post subject:
PostPosted: Sun Aug 12, 2007 5:43 pm 
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bingo :]

No openal.. but fmod can be to.
Now im downloading .exe UO. I going ot install it in wine and coppu to iris folder, but i want to know, what file i can remove from iris folder?
Code:
autom4te.cache
dlls and exes from bin
cb
vc7
vc8
source files from src

??

EDIT:
ok working but i dont have focus on keybord and i see 2 mouses :(


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PostPosted: Sun Aug 12, 2007 8:19 pm 
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skoruppa wrote:
I going ot install it in wine and coppu to iris folder, but i want to know, what file i can remove from iris folder?
Code:
autom4te.cache
dlls and exes from bin
cb
vc7
vc8
source files from src



why do you want to remove files ?
be warned, you'll get them back when you update.

in linux you don't need the .dll and .exe files in the bin dir.

autom4te.cache is something from automake i think, if you have compiled successfully you won't need it anymore.

vc7 and vc8 are just the project files for building on windows, you don't need them to play.

src/ and include/ are not needed for playing once you have compiled successfully.

skoruppa wrote:
EDIT:
ok working but i dont have focus on keybord and i see 2 mouses :(


you can add gHideUOCursor = true to your data/config.lua
if you don't like having two, this will hide the uo-style cursor ingame, but we don't have an option for hiding the hardware cursor yet.


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