Hi,
great to hear, that someone is doing a Iris only Map.
Currently i'm also creating a testshard for our Team (Iris-Online). We don't take Dragon or soemthing else, because we take
http://iris2.de/index.php/UOTC .
It's a mapping tool develop by the dead Middelerth Shard and enhanced by me. Here you can find our map and have a look, if you are interested in.
http://sience.schattenkind.net/
This tool is more easy than any other tool, because it uses a 24bit BMP and an 8bit HEIGHTMAP.
Transitions are needed to tell the TerrainShader where todo a transition. But you don't have to take care how UO transitions look like. This is all done by our shader. If you are using this Shader you only have to take one Texture for each terrain. Thats great so far, to easily exchange or add new Terrain Types.
But try attention to users who don't have a graphiccard with shader 2.5 - 3.0. This users don't see transitions between terraintypes.
Thats why we also support the old UO Terraintiles.
I can give you UOTC if you want.
And, please use Iris2 "unstable" instead of "stable" until we release a new stable version. Iris2 is nogood with custom maps
.
regards
SiENcE