Iris2.de

Iris2-Forum
It is currently Sat Apr 27, 2024 5:33 am

All times are UTC




Post new topic Reply to topic  [ 14 posts ] 
Author Message
PostPosted: Wed Dec 05, 2007 10:19 am 
Offline

Joined: Thu Nov 08, 2007 2:47 pm
Posts: 6
Location: Lille - FRANCE
Hello !

I try to make some custom maps with Dragon 9 and make it work with Iris2. I found in this forum that Iris2 doesn't need static world tiles to make transition ... no need to say how happy I am, because Dragon transitions are a pure mess !

I've experienced some crashes, but I'm not sure about the source of the problem. I think it happens when water level is higher than ground level. I'm currently working on a simple island (a 15x15 square, using only two types of terrain) to find if there's any problem with transitions.

So, I found some :
- The NE corner of my square island always looks crap, but other corners look good. I only run dragon.exe and don't use dragonsp.exe to fix transitions.
- The water around the island (1 tile wide) is lower than the rest. No idea how to fix the problem.

Have someone already made some custom maps with Dragon to use them with Iris2 ?
Please share your tips ! ;-)

(Sorry for my bad English, my motherlanguage is French)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 12:35 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
hi !

sience has been working on maps for our "iris online" test/demo-shard, i don't know which tools he used, and i have no idea about uo mapping, but maybe you can find some infos on that page.

good luck =)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 12:47 pm 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Hi,

great to hear, that someone is doing a Iris only Map.

Currently i'm also creating a testshard for our Team (Iris-Online). We don't take Dragon or soemthing else, because we take http://iris2.de/index.php/UOTC .

It's a mapping tool develop by the dead Middelerth Shard and enhanced by me. Here you can find our map and have a look, if you are interested in.

http://sience.schattenkind.net/

This tool is more easy than any other tool, because it uses a 24bit BMP and an 8bit HEIGHTMAP.

Transitions are needed to tell the TerrainShader where todo a transition. But you don't have to take care how UO transitions look like. This is all done by our shader. If you are using this Shader you only have to take one Texture for each terrain. Thats great so far, to easily exchange or add new Terrain Types.

But try attention to users who don't have a graphiccard with shader 2.5 - 3.0. This users don't see transitions between terraintypes.

Thats why we also support the old UO Terraintiles.

I can give you UOTC if you want.

And, please use Iris2 "unstable" instead of "stable" until we release a new stable version. Iris2 is nogood with custom maps ;-).

regards
SiENcE


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 1:29 pm 
Offline

Joined: Thu Nov 08, 2007 2:47 pm
Posts: 6
Location: Lille - FRANCE
Thanks for your replys !
I'd be glad to test UOTC, so feel free to provide me a link to download it ! ;-)

If you need it, I can try to make some French translations for Iris2 (software, website, ...). Ich kann auch ein bisschen Deutsch sprechen ! ;-)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 05, 2007 3:17 pm 
Offline
iris2-developer
User avatar

Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
you can download it here : http://varan.uodev.de/
about supporting gfx-cards without shaders : we will probably add terrain code that only uses multitexturing and works without shaders (so it works also on older cards) for transitions at some point in the future, but it'll be a while until then.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 06, 2007 10:45 am 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Ah don't download the UOTC version ghouly provided on this site ( varan.uodev.de ) !!!

This version is very old and buggy and not optimized for Iris. It also doesn't work with 8bit Heightmaps!

So please wait until i give you a link. I also include the sourcecode. I think i release it todays evening.

regards


Last edited by SiENcE on Thu Dec 06, 2007 8:27 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 06, 2007 11:03 am 
Offline
User avatar

Joined: Sun May 27, 2007 8:01 pm
Posts: 41
Location: France
Nice tool ! Very usefull :)

Use you a particular soft to make the mapz.bmp ?

I think try to use Blender for make in 3d a custom map and take a black&white topography screenshot for the mapz.bmp

If I success I will make tuto

Maybe have you other idea ? :)

_________________
Suwing
Sorry for my bad english.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 07, 2007 7:26 am 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Here is an modified version of uotc.
Sourcecode included.

http://sience.schattenkind.net/UOTC_v02.zip

Currently i'm cleaning up some stuff and adding an example map.

release v03 soon this weekend.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 13, 2007 3:19 pm 
Offline

Joined: Thu Nov 08, 2007 2:47 pm
Posts: 6
Location: Lille - FRANCE
Thanks for the link !
Could you explain some features in the software ?

I think CustomRect stands for handling custom sized maps, but some things aren't very clear (items, ...).

I'll write down a little tutorial once I will feel fine with UOTC ! ;-)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 13, 2007 7:43 pm 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Oh sorry. Tutorials are only in german for now:

http://www.uodev.de/kb.php?mode=article&k=50


but i changed some things on my version.

You have to take an 8bit greyshaded heightmap (instead of a 24bit heightmap).

I also fixed the size to 6144x4096 (768x512 8x8 Blocks) Tiles.

I write a small Tut. when i fixed all the Bugs.

regards.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 14, 2007 9:09 am 
Offline

Joined: Thu Nov 08, 2007 2:47 pm
Posts: 6
Location: Lille - FRANCE
Hey SiENcE !

I use The Gimp and the color palettes you provide with UOTC, so I think it works fine. However, UOTC use a lot CPU time and memory : one of my two CPU cores was at 100% and took about 300 Mb of RAM when I ran it.

I'll make some other tests today.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 14, 2007 1:13 pm 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
The whole process needs about 600mb of ram. But its a lot faster than any other Map Generator.

Take a look into the scripts.

color_area.txt
[RGBValue-from Colorpalette][TextureCode][low][high][description]

There you can define the RGB-Color for each Landtype.


items.txt
[Type, where to Place the following Items]
[Frequency] [ItemGroup1] ... [description]
[Frequency] [ItemGroup1] [ItemGroup2] [ItemGroup3] ... [description]
...

where:
ItemGroupX = [Item(hex)] [ZLevel(dec)] [Color(hex)] [Xmovement(dec)] [Ymovement(dec)]


for example.

greetz


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 14, 2007 3:35 pm 
Offline

Joined: Thu Nov 08, 2007 2:47 pm
Posts: 6
Location: Lille - FRANCE
I fear there's a mistake : I wasn't talking about items in UOTC scripts, but wondering what stands for "items" when UOTC prompts some questions regarding to them. ;-)

I'll do some other tests ... on a more powerful computer ! :P


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 14, 2007 8:18 pm 
Offline
iris2-developer
User avatar

Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
items means all statics from art.mul .


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group