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PostPosted: Sun May 04, 2008 3:50 pm 
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Joined: Thu May 01, 2008 6:16 pm
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Any suggestions?


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PostPosted: Sun May 04, 2008 6:02 pm 
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Location: Munich, Germany
is your ogre self compiled?
which version?
which graphic card?

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PostPosted: Sun May 04, 2008 10:35 pm 
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Hey i made packages of Iris for Hardy, any place i can upload them? The contrib upload says max 2M.


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PostPosted: Mon May 05, 2008 10:54 am 
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i created an iris ftp upload account.

FTP:
host: zwischenwelt.org
user: irisupload
pass: intotheiris

you can upload the file via ftp.
thanks.

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PostPosted: Mon May 05, 2008 1:45 pm 
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I downloaded it via adept manager, so it's only installed package. Version 1.4.5-3build1.
I have ATI Radeon Mobility X1600 graphics card.


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PostPosted: Mon May 05, 2008 7:57 pm 
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K packages uploaded.

A issue people should know before use, as the data is stored in /usr/share/games/iris the config files arent writable by normal users, so you have to sudo to change settings, way around this is up to your coders :)

Should require only a few lines of code, put a #ifdef LINUX or such where the config files are written and read, and have it instead point to $HOME/.iris2/data, would make iris a proper linux multiuser application, and make life easier for a packager.


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PostPosted: Mon May 05, 2008 8:28 pm 
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hey plasticsoulmate,

can you give us your packet scripts to easily create the iris deb packets automatically?

good work.

regards

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PostPosted: Mon May 05, 2008 9:59 pm 
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I didnt use scripts to make it, i made it by hand, to rebuild the package youd have to do this.

1) Extract the deb
2) Go to the folder that was extracted, extract the data and control archives
3) Rename the control directory to DEBIAN
4) delete debian-binary
5) Put your newly compiled files in the proper directories with the folder, in the case of the non-data deb, only thing you should ever need to be able to overwrite, is the /usr/share/games/iris/bin/iris binary, and the config files (unless you change the icon, than you would need to put new one in pixmaps). The data deb is done the same way, all remaining files that aren't included in first deb go in the data.
6) run dpkg --build ./ ../iris-2.0_i386.deb

If you guys don't want to go threw all that mess, ill maintain packages as new releases come.

The make process isnt very standard for me to make regular repository-like debian scripts, if i succeed ill let you guys know tho.


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PostPosted: Wed May 07, 2008 8:43 am 
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thanks for the deb
i tested it under ubuntu 8.04 and it worked after i added

gOgrePluginPath = "/usr/lib/OGRE"

to the config.lua and adjusted the uo path.

yes we will make the paths more package-friendly.

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PostPosted: Wed May 07, 2008 9:05 am 
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Hmm thats odd that you had to set the ogre path, should of been correct already, i built it off the ogre included in hardy.

As for the uo path, i figured /usr/share/games/uo made sense as a good path. I made debs out of the legacy data, which obviously i can't distribute, just made em for personal use, uo-data-shared (data shared by iris and runuo), uo-data-client (data used only by iris), and uo-data-server (data only used by runuo), ill post list of needed files and the control files if anyone wants to build there own, makes the whole thing more tidy.


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PostPosted: Wed May 07, 2008 9:09 am 
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we hardcoded the default ogre lib path to /usr/local/lib/OGRE
so if you didnt set it explicitly to /usr/lib/OGRE the client searches in /usr/local/lib/OGRE.

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 Post subject:
PostPosted: Fri May 16, 2008 11:24 pm 
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Location: Victoria, B.C., Canada
Iris 2.0 running in Ubuntu 8.04 with compiz.

It's actually frightfully easy. I will stick a guide together the next day or so for your wiki you want me to, also, no need to edit the Ogre path :)

Awesome work guys!!

Edit - Forgot link - www.willskills.com/Screenshot.png


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PostPosted: Sat May 17, 2008 12:37 am 
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Location: Munich, Bavaria, Germany
cool =D


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PostPosted: Tue May 20, 2008 12:53 pm 
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Thx.


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 Post subject:
PostPosted: Thu Jun 05, 2008 2:40 pm 
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Joined: Thu Jun 05, 2008 2:31 pm
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Using ubuntu hardy too.
Please update the tar.gz package on main website according to current svn.
Compiled succesfully.
Now the client says it cant find models.
I have my uo (ML) installed under wine, patched to 6.0.6.2 and copied contents of the orginal "Ultima online 2d" folder to /home/szaybus/uo. Changed the config.lua file so that it is set this way:
gUOPath = "/home/szaybus/uo/".
Cant get it running :-\


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