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 Post subject: crashing D:
PostPosted: Sat Jul 05, 2008 12:13 pm 
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Joined: Wed Jul 18, 2007 11:51 pm
Posts: 13
Thought I would check out iris again and see how it looks and plays after seeing those new(ish) screenies. They look GREAT by the way. I keep getting this in stable and unstable all updates when I try to launch it :( I updated them both.


http://img73.imageshack.us/my.php?image=crashyg5.jpg

:: Thu Jul 26 13:36:41 2007

SegFault Detected
E:\Iris_Ogre\_svn\trunk\src\main.cpp:80:main
E:\Iris_Ogre\_svn\trunk\src\game.cpp:18:Run
E:\Iris_Ogre\_svn\trunk\src\scripting.cpp:1430:LuaCall
E:\Iris_Ogre\_svn\trunk\src\scripting.cpp:1343:PCallWithErrFuncWrapper
E:\Iris_Ogre\_svn\trunk\src\scripting.cpp:460:l_HueMesh
E:\Iris_Ogre\_svn\trunk\src\ogremanualloader.cpp:17:loadResource
PrintLuaStackTrace:
LuaStackTrace:

[C]: in function `HueMesh'
../data/lua/lib.static.lua:114: in function `GetStaticMeshName'
../data/lua/lib.3d.renderer.lua:680: in function `CreateDynamicGfx'
../data/lua/lib.3d.renderer.lua:592: in function `AddDynamicItem'
../data/lua/net.objects.lua:184: in function `handler'
../data/lua/lib.protocol.lua:103: in function `HandlePackets'
../data/lua/lib.net.lua:90: in function `NetStep'
../data/lua/main.lua:237: in function `MainStep'
../data/lua/main.lua:205: in function `Main'


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 Post subject:
PostPosted: Sat Jul 05, 2008 3:31 pm 
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iris2-developer
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Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
you could try to remove the ogre.cfg and start iris again. this resets the graphic settings.

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 Post subject:
PostPosted: Sat Jul 05, 2008 11:52 pm 
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Joined: Wed Jul 18, 2007 11:51 pm
Posts: 13
I did what you said and it did not work and I just kept trying and randomly it worked a few times on unstable. It runs so smooth now :o was getting 50 fps ! but then after working like twice it says this now.

http://img396.imageshack.us/my.php?image=crash2wd8.jpg

:: Thu Jul 26 13:36:41 2007

SegFault Detected
E:\Iris_Ogre\_svn\trunk\src\main.cpp:80:main
E:\Iris_Ogre\_svn\trunk\src\game.cpp:18:Run
E:\Iris_Ogre\_svn\trunk\src\scripting.cpp:1430:LuaCall
E:\Iris_Ogre\_svn\trunk\src\scripting.cpp:1343:PCallWithErrFuncWrapper
E:\Iris_Ogre\_svn\trunk\src\scripting.cpp:460:l_HueMesh
E:\Iris_Ogre\_svn\trunk\src\ogremanualloader.cpp:17:loadResource
PrintLuaStackTrace:
LuaStackTrace:

[C]: in function `HueMesh'
../data/lua/lib.static.lua:114: in function `GetStaticMeshName'
../data/lua/lib.3d.renderer.lua:680: in function `CreateDynamicGfx'
../data/lua/lib.3d.renderer.lua:592: in function `AddDynamicItem'
../data/lua/net.objects.lua:184: in function `handler'
../data/lua/lib.protocol.lua:103: in function `HandlePackets'
../data/lua/lib.net.lua:90: in function `NetStep'
../data/lua/main.lua:237: in function `MainStep'
../data/lua/main.lua:205: in function `Main'




What did I do D:


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 Post subject:
PostPosted: Sun Jul 06, 2008 9:38 am 
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iris2-developer
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Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
do you play on a custom map?

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