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 Post subject: Day and Night change
PostPosted: Mon Oct 06, 2008 9:49 pm 
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Joined: Mon Oct 06, 2008 6:02 pm
Posts: 2
Location: Köln, Germany
I use Iris 2.0 with Microsoft Vista. Directx newest.
I play Ultima Online "The World of Pergon"
http://www.welt-pergon.de

The time between every sunrise is only 1,5 minutes.

Without Iris 2.0 1 RL Day = 4 Play Days.

Who is able to help me?

Thanks Mario


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 Post subject:
PostPosted: Wed Oct 08, 2008 1:10 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
The Day&Nicht system with Caelum Skysystem doesn't work good right now. We have problem with shaders which couses random crashes. So if you use Caelum (which needs shaders) you can't really play at this time.

The Day&Night change is only a showcase example for now. You can't define any TimeScaling yet. Sorry.

I take a look into it these days.

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 Post subject:
PostPosted: Wed Oct 08, 2008 5:56 pm 
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Joined: Mon Oct 06, 2008 6:02 pm
Posts: 2
Location: Köln, Germany
I don't use caelum.

Thanks


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 Post subject:
PostPosted: Wed Oct 08, 2008 8:51 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
Than i don't understand your point. We don't have any other day&nicht cycle.


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 Post subject:
PostPosted: Wed Oct 08, 2008 9:26 pm 
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iris2-developer
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Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
but we interpret the light level messages. perhaps that is the cause but then it should be the same as on the osi client.
is there a different sky or just lighting?

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