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PostPosted: Sat Nov 01, 2008 6:51 am 
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Joined: Sat Nov 01, 2008 1:35 am
Posts: 4
Alrighty, I have followed the directions on the main site. As usual I'm having bad luck. I get the following error:

Code:
MainWorkingDir  ..//
lugreluapath    ..//lugre/lua/
C:\Program Files\EA Games\Ultima Online Mondain's Legacy\
gGraphicProfile shadow  med
Setting Graphicprofile: ..//data/profiles/gfx_med.lua
Lua version : 5.1
loading plugin  ..//plugins/example.lua
loading plugin  ..//plugins/hudenemylist.lua
bIsFullScreen=1
1879048224      =       1879048224
2484881599      =       2484881599
LuaBitwiseTest: 0x941c48bf & 0x0000000f = 0x0000000f
LuaBitwiseTest: 0x80002600 & 0x00000200 = 0x00000200
LuaBitwiseTest: 0x70000020 & 0x00000020 = 0x00000020
LuaBitwiseTest: 0x80000001 & 0x00000001 = 0x00000001
LuaBitwiseTest: 0xffffffff & 0x00000001 = 0x00000001
LuaBitwiseTest successfull
LuaErrorHandler start

LuaErrorHandler end
..\lugre\src\lugre_main.cpp:189:Lugre::Lugre_Run
..\lugre\src\lugre_game.cpp:19:Lugre::cGame::Run
  ..\lugre\src\lugre_scripting.cpp:263:Lugre::cScripting::LuaCall
   ..\lugre\src\lugre_scripting.cpp:209:Lugre::LuaErrorHandler
PrintLuaStackTrace:
LuaStackTrace:

ERROR : LuaError
error running function `Main': ..//lugre/lua/lib.gui.lua:35: attempt to call met
hod 'CastToRenderGroup2D' (a nil value)
LuaStackTrace:

        ..//lugre/lua/lib.gui.lua:35: in function `GetGUIRootWidget'
        ..//lugre/lua/lib.gui.lua:45: in function <..//lugre/lua/lib.gui.lua:45>

        (tail call): ?
        ..//lua/lib.loading.lua:237: in function `PreLoadInit'
        ..//lua/lib.loading.lua:260: in function `PreLoad'
        ..//lua/main.lua:342: in function <..//lua/main.lua:288>
If this error remains after running the updater and you think this is a bug
please check the BugTracker at www.iris2.de
and report it if it is not already known.
Please also append the logfile in bin/stacktrace.log to your bugreport.


I'm three-quarters asleep so the bugtracker confuses me, thus I'll submit that tomorrow so I don't screw it up. In the meantime... is there something I've simply missed?

Thanks.


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PostPosted: Sat Nov 01, 2008 12:01 pm 
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iris2-developer
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Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
we did a small change to the gui system in the unstable code last night and the windows binary is currently outdated.
so probably you just need to wait until it gets an update.

_________________
O-->---


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PostPosted: Sat Nov 01, 2008 12:22 pm 
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iris2-developer
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Joined: Mon Aug 09, 2004 12:20 pm
Posts: 1431
He uses our "stable" build and this don't work anymore, after the lastest updates to Lugre.

@hagish or ghouly: can you please fix the compatibility with lugre & stable release? If not, we have to build a new stable.


Just for now you can use our updater and update to "unstable". This should work.


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PostPosted: Sat Nov 01, 2008 12:45 pm 
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iris2-developer
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Joined: Tue Apr 18, 2006 10:28 pm
Posts: 823
Location: Munich, Bavaria, Germany
should be fixed now in stable now too,
i thought that wouldn't happen anymore since the new script ?


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PostPosted: Sat Nov 01, 2008 4:33 pm 
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Joined: Sat Nov 01, 2008 1:35 am
Posts: 4
Very nice, it's fixed, it works, it looks good! I'm just going to go ahead and flip off the old billboards. The fire fields look... special. ;)

Thanks for the quick work, a heck of a lot has gone on since I checked out Iris a year or two ago.


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