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 Post subject: Android Port?
PostPosted: Wed Nov 24, 2010 3:16 am 
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Joined: Sat Apr 01, 2006 10:53 pm
Posts: 63
Location: AL, USA
Would it be possible to port iris to android since android is Linux based?


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 Post subject: Re: Android Port?
PostPosted: Thu Nov 25, 2010 10:57 am 
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Joined: Tue Aug 22, 2006 1:21 pm
Posts: 173
Location: Munich, Germany
Android is java based. So you first would need to port Ogre to java (perhaps there is a working java version, I'm not sure).
But I think the current version of iris2 is to resource hungry therefore it's barely possible to run on a mobile phone.

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 Post subject: Re: Android Port?
PostPosted: Sat Nov 27, 2010 12:00 am 
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i'll second the too resource hungry, until phones have 2gb of ram there wouldnt be much point


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 Post subject: Re: Android Port?
PostPosted: Sun Dec 12, 2010 5:12 am 
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Joined: Thu Jul 24, 2003 9:51 pm
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A 3D version would be much much harder (simply due to all the models and whatnot: Even my Vibrant only has 32GB of storage total).


A 2D version might be possible, especially since 2.2 and 2.3 make heavier use of OpenGL ES.


Still.... Current Androids are only 1Ghz single-core machines.... Having some sort of JIT converter or even a direct Java port would probably tax the hell out of the unit. Next year's dual core, terga-based machines could probably handle it, though.

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 Post subject: Re: Android Port?
PostPosted: Wed Dec 22, 2010 10:16 am 
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There is already an OpenGL ES port of Ogre for iPhone.


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