Android Port?
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Author:  Link_of_Hyrule [ Wed Nov 24, 2010 3:16 am ]
Post subject:  Android Port?

Would it be possible to port iris to android since android is Linux based?

Author:  hagish [ Thu Nov 25, 2010 10:57 am ]
Post subject:  Re: Android Port?

Android is java based. So you first would need to port Ogre to java (perhaps there is a working java version, I'm not sure).
But I think the current version of iris2 is to resource hungry therefore it's barely possible to run on a mobile phone.

Author:  evildoer [ Sat Nov 27, 2010 12:00 am ]
Post subject:  Re: Android Port?

i'll second the too resource hungry, until phones have 2gb of ram there wouldnt be much point

Author:  psz [ Sun Dec 12, 2010 5:12 am ]
Post subject:  Re: Android Port?

A 3D version would be much much harder (simply due to all the models and whatnot: Even my Vibrant only has 32GB of storage total).

A 2D version might be possible, especially since 2.2 and 2.3 make heavier use of OpenGL ES.

Still.... Current Androids are only 1Ghz single-core machines.... Having some sort of JIT converter or even a direct Java port would probably tax the hell out of the unit. Next year's dual core, terga-based machines could probably handle it, though.

Author:  SiENcE [ Wed Dec 22, 2010 10:16 am ]
Post subject:  Re: Android Port?

There is already an OpenGL ES port of Ogre for iPhone.

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